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Subject 22's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2328 | 3.030 | 4.286 |
Overall | #2942 | 2.694 | 3.810 |
Presentation | #2944 | 2.727 | 3.857 |
Enjoyment | #3399 | 2.323 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My interpretation of the theme "Roll of the Dice" emphasis the metaphorical aspects of "risk" and "things that out of your control." I took these and based my core mechanic around them. The player uses a flashlight to pick up items to create platforms to navigate the map. But, the flashlight can only hold items when it is turned off. Every time that the player uses the flashlight to solve a puzzle, they leave themselves blind to what's waiting for them ahead.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Comments
Cool game! Not quite sure the dice theme is there, but I did have a lot of fun :)
Man, your ambiance was able to make me scared of the STARTING CUBE!!! 🤣
Legit I was telling my cousin "LOOK! I'm not crazy! IT'S MOVING WHEN THE LIGHT GOES OUT!" 😂😂😂
Nice game man! Props to you!
sadly I think my potato computer was to weak to really process this game well. I had like felt 2FPS
The snapshop mechanics and visuals are amazing. Despite some problems like not having a sense of where objects will appear or objects appearing inside the ground or walls, it's a good game overall.
Those are two great mechanics you've got there. I'm having trouble seeing the dice connection, but hey, game's great.
That's one incredible mechanic here !
The sparkles to orient yourself in the dark when you can't turn on your torch is such a great idea too. And I like the mnimalistic art style.
Unfortunately, even if it's really cool, the fact that this mechanic is so open and the difficulty to anticipate the length and height of your jumps make most of the puzzles a bit clunky and frustrating, but it's still an impressive result for 48h.
really, really great job !