Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Subject 22View game page

My Submission for GMTK Game Jam 2022
Submitted by pchang — 15 hours, 44 minutes before the deadline
Add to collection

Play game

Subject 22's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#23283.0304.286
Overall#29422.6943.810
Presentation#29442.7273.857
Enjoyment#33992.3233.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My interpretation of the theme "Roll of the Dice" emphasis the metaphorical aspects of "risk" and "things that out of your control." I took these and based my core mechanic around them. The player uses a flashlight to pick up items to create platforms to navigate the map. But, the flashlight can only hold items when it is turned off. Every time that the player uses the flashlight to solve a puzzle, they leave themselves blind to what's waiting for them ahead.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Cool game! Not quite sure the dice theme is there, but I did have a lot of fun :)

Submitted

Man, your ambiance was able to make me scared of the STARTING CUBE!!! 🤣

Legit I was telling my cousin "LOOK! I'm not crazy! IT'S MOVING WHEN THE LIGHT GOES OUT!" 😂😂😂

Nice game man! Props to you!

Submitted

sadly I think my potato computer was to weak to really process this game well. I had like felt 2FPS

Submitted

The snapshop mechanics and visuals are amazing. Despite some problems like not having a sense of where objects will appear or objects appearing inside the ground or walls, it's a good game overall.

Submitted

Those are two great mechanics you've got there. I'm having trouble seeing the dice connection, but hey, game's great.

Submitted

That's one incredible mechanic here !
The sparkles to orient yourself in the dark when you can't turn on your torch is such a great idea too. And I like the mnimalistic art style.
Unfortunately, even if it's really cool, the fact that this mechanic is so open and the difficulty to anticipate the length and height of your jumps make most of the puzzles a bit clunky and frustrating, but it's still an impressive result for 48h.
really, really great job !