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A member registered Jul 03, 2021 · View creator page →

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Point 1 is debatable, point 2 I'll take, but...
There are sounds. In fact every obstacle has its own collision sound.

Hitting the "Carnage mode" toggle does deactivate lives and score, so you can vehicular manslaughter to your hearts desire ;)

I've not thought about it that way yet, but that's an interesting take.
Maybe something to make into a small game itself.

ah, frustration was mostly coming down the entire tower and just having the random number generator deny you a successful run.

A fun concept, albeit pretty frustrating at times, especially the later levels. It looks gorgeous, it plays fantastic, but the lack of sound makes it feel a little empty. Still, excellent little game.

Yeah, I couldn't get the cup to generate a good collision mesh automatically and didn't have time or patience to do it manually. Thanks for playing!

Very nice art, felt a bit clueless throughout. Solid job!

Solid entry, albeit a tad hard.

It plays well. Enemies could use some sort of sound effect tied to their movements, as they are right now, they just show up out of nowhere. It's a little harsh on the eyes sometimes.

A solid effort, but a tad too slow over all.

Aiming, sadly, seems fundamentally broken, and the music gets grating after a short while.

I think it started playing multiple audio tracks at the same time. Had to quit, couldn't handle it.

I love the idea, but my brain is too small for this.

Hot tip for future players:
Rename the folder that ends on "_data" to "Shoot to Dice_Data" and the game will launch. That's why we don't manually rename our executables after building ;)


For the game itself: It's... it's fine.

Those are two great mechanics you've got there. I'm having trouble seeing the dice connection, but hey, game's great.

Neat idea, very cool. Needs a goal of some sort, and maybe some sound.

Very, very pretty, but also what the f*ck is happening.

Sadly quite unintuitive. Could do with some more feedback on whether what you are doing is... helping.

Took a few swings, clipped through the floor twice, got to spend eternity in the void. 10/10

Very very cute game. A job well done!

That's fair. Thanks for playing though!

Controls were non-functional. Sorry, better luck next time!

What?

A solid effort!

I love the 2.5d presentation, but boy is it hard to judge where your hit box ends and where you're aiming.

I like the core concept, I wish it was a little bit faster. Maybe slightly more strategy involved? It feels VERY luck dependent.

Fun core concept. Dice could have used a bit more balancing, the fire dice is the dominant strategy by a mile. But overall a job well done!

Very cute, clever design, but so frustrating. In a good way!

No idea what is happening or what the goal is. Not that I get to play much before the game spawns a thousand cubes and grinds to slideshow levels.

Very relaxing, very atmospheric. Good job!

Fun concept, certainly takes a bit of thinking to wrap your head around.
Had one instance where a piece just decided to become immortal, which is less than ideal.

Couldn't find a way to launch the game. Sorry.

Tried to launch the .jar, didn't work. Oh well.

Character controller is rough. The complete lack of music or sound makes it a very... desolate experience. Good effort though!

Fun idea, had some problems identifying what is and is not lethal. That could have been a little clearer.

Neat concept. Tower selection seems a bit janky at times, making it hard to actually set up a defense. Arrows sometimes get stuck on stuff.

Can't get the game to start. Menu music's nice though!

Thank you!

yeah... I didn't communicate that very well, did I?
Oh well, next year.