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A jam submission

roll roundsView game page

a infinite top down shooter
Submitted by cyclone_88 — 16 hours, 13 minutes before the deadline
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roll rounds's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#17722.9552.955
Overall#29362.6972.697
Presentation#32482.5912.591
Creativity#35572.5452.545

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
i use it as a dice rolls showing how many bullets you shoot at a time

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Hello, cyclone 88!

This game ticks all the boxes. Smooth control, good player feedback, simple enough mechanic to quickly get a grasp on and when you got into the right rhythm, you just tear down the opponents. I actually got too much of the good rhythm, because my score and health both kept going up. I even did not use the cover until I needed to take the screenshot.

Good job overall, keep having fun going on the game jam wave! 


Good job uploading your first game!!!

Submitted

The art was simple but well placed and calibrated. I was feeling to be in a casino. The game could be improved by some pickup items dropped from enemies. The change shooting each 2 seconds is a very good idea

Submitted

Awesome work for your first jam! I would say that the player movement felt really floaty, which tends to make them feel less responsive. I like what you were going with for the map, but it was weird to have it take up just half of the table. It seemed like there was a whole other area outside of your view where stuff could be going on. On that note, often enemies would die immediately as the spawned if you were shooting in their spawn area. So, sometimes I had the kill effect/sound when I didn't see any enemies. I also wasn't sure if they were spawning off screen in the other part of the table that I couldn't see. Still, great work!

Submitted

I liked how fast paced it was, I agree the screen-shake feels good! 

I would have liked to know how my health worked, since I think I got more for killing an enemy? Either way really cool!

(+1)

This is great. I really like it. The screen-shake feels good. A solid first game.

The only thing I would've liked would be more enemies. As it is, it's pretty easy. Maybe spawn enemies faster over time?