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Marimbla's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #366 | 4.112 | 4.112 |
Enjoyment | #371 | 3.688 | 3.688 |
Overall | #546 | 3.675 | 3.675 |
Creativity | #1752 | 3.225 | 3.225 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Marimbla is a puzzle game where you roll a 6-sided die across tiles to reach the winning space, where the result of the die determines the distance of your next move (while listening to relaxing, reactive music).
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Yours is only the second game I've seen that projects what your dice will land on if you roll, for that alone you get a lot of points! Well done on executing the idea really well
The Audio is amazing, its so satisfying to hear the little dings each roll, seeing what number you will get is an amazing addition it helps so much, the idea is so overused in this jam though(not that anyone knew), its one of the better puzzle games out of the 20 or so i saw/played
The sound-design works really well! It's satisfying to hear, and creates a nice ambient soundtrack.
Some aspect of the puzzle are pretty well designed. Notably I like the fact that you can see on which face the dice will land at the end of a movement. It allows to predict a bit what the possibilities will be. Unfortunately, that doesn't prevent some level to feel too complex. While I was able to reach the end, most of the solutions were found by cheer luck, there wasn't many "ha-ha" moment or solution that seemed elegant. Sometime the level-design can be a bit misleading, with element that actually are not part of the solution, but just here to add more complexity to the level.
That being said, the game is still enjoyable. Each level felt distinct from one another, and are short enough to allow to reach the end of the game without frustration. Overall it provides a soothing experience. Good job!