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Dice Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1587 | 3.286 | 3.286 |
Enjoyment | #1985 | 2.857 | 2.857 |
Overall | #2386 | 2.905 | 2.905 |
Presentation | #3295 | 2.571 | 2.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is an ever present dice that Spawns enemies on contact with walls, there is a dice rolled for the number of enemies that will be spawned
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the concept but it feels like it needs a bit more refinement. The variety of enemy types is impressive though the laser thwomp is brutal, could do with a little help on the visual design.
Juice this up a bit and I think it'll feel real good
(and now you're at 21 ;) )
I find the idea really interesting, but it would need some more thought and polish in implementing. For me, the clunky movement and the lack of a solid theme takes away a lot from the promising concept. The graphics are sadly not so cohesive.
Nice game, it took me a little bit to understand. It seems sometimes touching the die doesn't knock it back? It was also unclear which enemy was producing the lasers & sometimes the sword stops working. The concept is solid though, I would like to see it with more polish & stages to complete.
The idea is good enough, at least on paper. The presentation of the idea in the game is a little wobbly because there are not enough effects to "illustrate" what exactly happens. For example, you could add a "spark" effect between enemies and dice, so the player would see that the dice make the enemies appear. Also, you can add a "text counter" which will show how many enemies will be on the map depending on the number of the die. That all would help the player understand that those enemies are not spawning randomly, but they are actually related to the dice somehow. So, because of that, players will enjoy your game much more with an understanding of what's going on.
Overall, good platformer. I would change controls just a bit (+ 0.5 jump height). Besides that, good prototype! I wish you will continue to develop it in future
Pretty neat game! The controls were a bit weird at first, as im used to use space for jumping and the art was inconsistent sometimes, but it had a great atmosphere and the game was pretty fun. Good Job!
This game was definitely the most unique concept I've played in this jam. It's such a fun balance to worry about enemies but then also keep track of the die and attempt to catch up to it. The platforming feels somewhat jumpy and the lamps could use some sort of better indication that they aren't just background elements. Polish those elements and I think you have an addictive formula that you could apply to different room types for a fun challenge every time. This also might work really well as a coop experience allowing one person to fend off enemies as the other chases the cube. I see tons of potential for fun with this concept and really enjoyed the game, great job!
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The music is really stunning and the concept is new to me. Although the sword sometimes disappears, I still have fun trying to kill a bunch of hands at the same time. Keep up the good work
The art was endearing and the platforming controls are smooth. I also liked how the 3D dice was just floating around, and it's faces are constantly changing (or am I just crazy)? A very cool concept, have enjoyed my time trying to escape. Congrats on finishing the jam !
I think it's a cool concept, having to juggle the dice before it hit a wall was cool and I can definitely see it becoming intense with all the enemies trying to kill you too. My first completion of the game was quite anti-climatic as I all did was kill 2 enemies and then just make the dice not bounce for about 5-10 seconds which then flash banged me before proceeding to say I finished. I didn't know I could go on the lamps in the beginning so maybe just making things stand out more could be helpful.
Overall it's definitely a fun game so good job!
The game is very well developed! I liked how this was implemented. My only suggestion would be to add a tutorial and some SFX would make it better!
Apart from that a good game! Great Job!
It took me a bit of time to figure out I could use my sword. One would think i'd try to press attack but I didn't. I could never beat the 2nd stage? Usually I died to the laser beam. All in all I had fun with it.
I liked the idea of the dice spawning more enemies but the laser one was too hard to escape. It took me a while to understand lamps were also platforms.
Good game. The laser comes a bit out of nowhere but other than that very pog
Fun, but that end screen was way too bright for how dark the rest of the game was.
really fun game
Took me a little while to understand how to play and what the controls are, an intro screen explaining what;s going on along with the controls wouldn't go a miss. Some player feedback with particles and sfx would be really beneficial to this game I believe. Other then that I believe the concept was really well done. Good job!
Good job there. Music, art and flow are great. Took me a moment to understand the purpose of the dice but that was a neat take. A little juice and sound effects and this game would be downright addicting. keep it up. Would love to hear what you think of our submission.