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Marimbla's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #366 | 4.112 | 4.112 |
Enjoyment | #371 | 3.688 | 3.688 |
Overall | #546 | 3.675 | 3.675 |
Creativity | #1752 | 3.225 | 3.225 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Marimbla is a puzzle game where you roll a 6-sided die across tiles to reach the winning space, where the result of the die determines the distance of your next move (while listening to relaxing, reactive music).
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I give this full 5/5 on all. It's super nice sounding, the puzzle mechanics are interesting, the length is perfect, the controls are really intuitive (for both mouse AND WASD control since each has it's merits). It has ghost die that help you look ahead some. Special numbers like 4 are easy to recognize and think about. Really nice job!
Really good level of polish on this. I agree with Fuzzyzilla that there does need to be an undo button but other then that I really like this, good job!
Amazing polish on this, a great take on the classic block-rolly-puzzle-thing. Love the idea that the pips tell you how far the die will roll, and the preview ghosts that appear to tell you where you'll end up are a fantastic touch.
If I had to wish for one thing though it would be an undo, it's sad losing a bunch of progress and having to figure out how you got into that orientation again x)