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A Piece of Peace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1715 | 3.278 | 3.278 |
Overall | #2425 | 2.889 | 2.889 |
Enjoyment | #2794 | 2.556 | 2.556 |
Creativity | #2843 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can move up to the number of dice rolled.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun idea!
A few suggestions:
- Let us use AWSD/Keys when in 2D mode. Clicking with a mouse is... awful.
- Let me have the movement happen faster. I understand every move the enemies gotta calculate a path to see where they go, but there are ways around this (a dumb way would be to pre-cache the possibilities of the next 2-3 moves)
- Add some sort of skill to the game instead of pure luck. Maybe an ability you can have to get out of bad situations, a re-roll of the dice, whatever it is.
Keep the great games coming, you did great!
Ok, this is a turned based pick key game with good graphic design and mood, the strategy is avoid the enemy when you roll a low num, and you can walk to key or flag quickly after you roll a high num. I suggest that make fighting or killing enemy as main target rather than picking, currently the strategy part seems lack of different situations.
good
I really like the look and feel of this game. I would suggest to add the possibility to move directly the piece by up to the number of the dice without having to click each time