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DiceMania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3782 | 2.364 | 2.364 |
Creativity | #4149 | 2.273 | 2.273 |
Overall | #4343 | 2.121 | 2.121 |
Enjoyment | #4940 | 1.727 | 1.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
survival roguelike where you find dice and use said dice to battle foes, dice that do basic damage, dice that multiply damage, or dice with gimmicks that make them special
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The starting representation where the dude was dancing, is amazing! about gamplay, I had some trouble to accept the fight against the npc because I could't see the mouse pointer
The NPC in the beginning was broken. I did like the dance in the beginning though.
npc is creepy also sus
npc is creepy also sus
The NPC at the beginning doesn't work and it's a bit confusing as to what exactly you're supposed to do. I also couldn't walk up the stairs and had to jump each step making it a painful experience. The map is needlessly large.
Thanks for the feedback, ill keep this in mind for a revamp.
Dancing had me chuckle a good amount. but the NPC at the beginning breaks the game for me. I'll come back and test it after the competition... that's really unfortunate. I've been there. I've been there.
Thanks, I really should of went for a more simple gameplay gimmick with the time I had, though I really like the idea I came up with so I have some sort of hope for a actual playable game.
if you fix it up after the competition tag me and I'll play it
Pretty sure we all have, friend. :p
yup yup!