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DiceMonsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3324 | 2.643 | 2.643 |
Overall | #4237 | 2.167 | 2.167 |
Enjoyment | #4476 | 1.929 | 1.929 |
Presentation | #4786 | 1.929 | 1.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
its a dice game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Pretty interesting idea! Though i wish it was more of a campaign than you having to pick the enemy you are gonna fight when you beat one.
Could have been an interesting game with more time ! Unfortunately, at this stage, it is quite linear, using abilities as soon as they are available (or I missed something ?)
I planned to have every character usable (so you could play as the ghost for example) but due to time restraints I only got one implemented for the player. Each character was going to have different abilities and some cost more than others.
in the code there's also 120 different dice you can add and was going to be like Across The Obelisk, where you get 3 and can choose one to add to your dice pool.
But that's what happens when you overscope. 😅
Ok, I understand. It is a nice idea indeed. Choosing the dice to get the "ressources" and the character for the abilities, and make the best combination of both ! :-) But it is indeed quite a challenge in only 48h :p
I really like the idea of only being allowed to use certain kinds of moves every turn, it would make a fun strategy rpg. Nice work!
I appriciate it! I definitely overscoped. many features not used.. yet :p