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Roll for Gravity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1522 | 3.313 | 3.313 |
Overall | #2459 | 2.875 | 2.875 |
Enjoyment | #2784 | 2.563 | 2.563 |
Presentation | #2872 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a 20-sided die and the main mechanic is rolling yourself to change the gravity. On the nose?
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
That's what i call a unique Idea. It's a litte bit hard to control because of the main mechanic being that It changes gravity at random, but with a litte bit more balancing it would be a good game!
Hey thanks so much for your feedback!! I'm glad you liked the idea, and I agree the control needs more consideration and time put into it for sure.
This game is just amazing, the atmosphere is very unique
Thank you so much!!! It's my first time putting something out there so that means a lot to me.
When I jump with gravity level 20 I can't see where I am falling
Ah, yeah. I thought this was going to be an issue for some folks. I made the camera pan down a little bit to help with that after you've been in the air for some time, but maybe it should zoom out more?
The aesthetic and atmosphere on this are really cool. Paired with the cool idea, it makes for an interesting experience. With a few tweaks to the controls and gravity modifers, this could be a really fun platformer. Good job!
I really like the concept, and the slightly sarcastic writing in the bubble is very funny. It feels like the controls could do with a bit more smoothing out though, I didnt get very far at all due to the very high difference in gravitational attraction for high and low numbers. But very cool idea !
You're totally spot on. I knew it was going to be very difficult because the control is a bit wonky. Thanks for your feedback!