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rolly dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2819 | 2.778 | 2.778 |
Creativity | #3247 | 2.667 | 2.667 |
Overall | #3256 | 2.574 | 2.574 |
Enjoyment | #3557 | 2.278 | 2.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We usign dices as a weapon that does random damage.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wow nice job! At first I died super fast as I didn't understand but then on the next try I got it and had a lot of fun! It was a great idea to be able to add new dice which start as d2s and then have to upgrade them. And having multiple dice going at once was so fun because youre just spamming all of them haha Would love to see this expanded upon with some animations and effects to really sell those attacks, but honestly really awesome job with this!
I like the style and the core loop was engaging, only thing i'd change was to add for feedback during gameplay
Took me a few tries to understand the controls/mechanics, but once I figured it out I had fun rolling and upgrading the dice. Would love to see more content in the future!
I wasn't really sure how to attack at first, but very nice game! I love the sound and music too )
Nice for a first game! A bit hard to understand to begin with, could be improved with damage numbers and attack "animations" (like moving the sprite), but nice ambiance!
Takes a moment to understand, but it's nice :)
Thank you for review!
That was cool! I liked the environment and ambiance (SFX and design). Game rules are great and original!
It lacks a bit of feedback, and it took my time to understand how to play and beat it, but there is a very good idea there!
Thanks for the feedback! We suddenly didn't have enough time to add an attack/button animations or tutorial, but developing this was a good experience.