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Don't Reinvent the Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #790 | 3.626 | 3.917 |
Overall | #1805 | 3.112 | 3.361 |
Presentation | #2316 | 3.009 | 3.250 |
Enjoyment | #2416 | 2.700 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game instead of rolling the dice as in throwing it, you roll the dice like you would roll a barrel by literally rolling it over, chaning your movement possibilities with each turn.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very interesting concept. The movement is basic but it feels nice, the levels seem well constructed but they're very dim, adding some lights would benefit the game a lot. Also, some columns block the view of the die, and sometimes you can roll in both axis.
Other than these 2 things it's really nice, keep it up!
Interesting idea for a puzzle. I agree with everything Pixelage42 said. There were some visibility problems and also places where you could rotate the die while standing in place. Given more development time I think it can be very fun.
:)
I succeed to finish the first level but it was hard!
I exit on the second level as I can't see a thing, all is very very dark (on the first level also, and it make me fall a lot)
It give me the impression to just turn and turn around until I find the solution. Maybe more information could be better (ex : what is the next face if I turn right or left. I enjoyed seeing next face when I go up)
But the mechanic is interesting and it may deserve a more complete game!