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Raykon

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A member registered Oct 04, 2020 · View creator page →

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Can't help you with this much info. You can try this version instead, it's better anyway: https://raykon.itch.io/jaywalking-simulator-purgatory

Ahah, nice.

Thanks for playing!

It's all in your hands!

Fun little puzzle, feels very polished. One thing I would add is holding a button to move.

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Interesting idea for a puzzle. I agree with everything Pixelage42 said. There were some visibility problems and also places where you could rotate the die while standing in place. Given more development time I think it can be very fun.

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Oh hey, this looks exactly like the first iteration of the concept for our own game. I guess great minds really do think alike. I like the choice of music, felt good to move to the beat even though I didn't have to. Boss 3 seemed tough though, do you just have to enter the fight with a lot of hp?

Interesting idea but I gotta say that the score being taken away from you just doesn't feel good, especially since not every equation is solvable.

Haha, yeah. The timer was a last hour addition and I haven't tested it properly. It was just a matter of time for someone to notice that.

I love how polished the games feels, though I can't see the reason to use any face but 6.

I really love the idea of dice as a limited resource and the decision making that comes from it. The game's rough around the edges but the potential is there.

I think the UI is not scaling properly so I can't see the number of moves left and the timer. The idea sounds interesting but unfortunately I can't test it out.

Cute. I agree it would be nice to see how many steps you have left.

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Interesting idea but could use a few more mechanics. I loved the art. Wish the numbers that dice rolled didn't disappear almost instantly.

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Really fun concept. The UI unfortunately is too inconvenient to navigate and the enemy scaling feels a bit off. First enemies feel almost the same and then close to wave 20 they suddenly become much harder. Otherwise, it's a great entry.

Love the overly pixel look and the absurdly high acceleration. They definitely give the game a certain charm. Some music would be nice.

Fun idea! I think it would be cool if there was a set of levels with stricter time limit which you could complete for the sense of accomplishment.

753 moves and 22 deaths.

Fun, minimalistic and tough. Loved it.

Really good concept. A bit confusing at first and presentation obviously needs more work but it's fun nevertheless.

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Thanks for the comment! Surprised you didn't like the movement notes but to each their own.

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Thanks! I'm glad you found the combat satisfying.

Fun. My only gripe is that the poker chips are a bit hard to spot. Btw nice description lol

The idea is great and given more time it can be a really fun puzzle game.

Finished at 1:00 exactly lol. Some sound would make a world of difference.

Love how chaotic it gets. Wish there were a clearer indication when a building's number gets too low.

Like the visuals. I wish the controls were a bit more responsive.

Sorry, can't help myself. I simply love challenging games. Thanks for the comment!

Hey. The game's designed to be challenging so it's OK to struggle at first. I know I did. The controls take some time to get used to but there are definitely strategies to discover. Glad you liked the music. Thanks for the comment!

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Turn based boss battle with unique controls!

https://raykon.itch.io/rhombicuboctahedron