Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

High RollerView game page

Collect chips, stay on course, and reach the end!
Submitted by BeanWare Games (@beanwaregames) — 2 hours, 25 minutes before the deadline
Add to collection

Play game

High Roller's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#18403.2143.214
Overall#30062.6672.667
Creativity#31232.7142.714
Enjoyment#41352.0712.071

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a Dice, and you Roll 😎😎

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Cool game ! I love the 3d models ! It feels almost like a deathrun game , Good stuff Overall !! :))

Developer

Thank you for the positive comment. Buy some jellybeans at the shop when you're there next time. We're not masquerading as big bean trying to get you to buy in and buy big bean paraphernalia at all. Big love xx Beanware Team

Submitted(+1)

The 3d models look great, so good that if you didn't specify they were I would assume they were assets.

Curious about something which is how sometimes I'll get a giant burst of speed or velocity which launches you in the air -- what's the code in the jumping physics that's making that happen? I feel like physics in some of the games I create can sometimes be rather static, so I'm wondering how a dynamic velocity type situation like that arises naturally.

Developer

Thank you, we really appreciate that! 

Ha, we had a variable that scaled off of current velocity, (limited if you hit a certain threshold) but the velocity itself was super inconsistent (tied to framerate I think!) which made it an absolute pain to test. This is our first attempt at 3D physics, so it was a lot of trial and error.

(+1)

be better if he was faster but fun still

Developer

very fair! It should have had a cup of joe first ;)

Submitted(+1)

I like the idea of this but the controls feel really unresponsive and you move super slowly which doesn't make the game hard just time consuming. The models used are pretty cool and the game overall has a nice look just the actual gameplay needs some work


I'd really appreciate it if you could take the time to review my game

Developer

Thanks for taking time to review our game! This was our first attempt at a 3D game, so thank you <3
Very fair, we'd have loved more time to work on the mechanics, especially since the webGL and .exe versions ended up playing differently D: