Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The 3d models look great, so good that if you didn't specify they were I would assume they were assets.

Curious about something which is how sometimes I'll get a giant burst of speed or velocity which launches you in the air -- what's the code in the jumping physics that's making that happen? I feel like physics in some of the games I create can sometimes be rather static, so I'm wondering how a dynamic velocity type situation like that arises naturally.

Thank you, we really appreciate that! 

Ha, we had a variable that scaled off of current velocity, (limited if you hit a certain threshold) but the velocity itself was super inconsistent (tied to framerate I think!) which made it an absolute pain to test. This is our first attempt at 3D physics, so it was a lot of trial and error.