I like the art and music
The game is kinda confusing though
I LOVE ONE BIT ART STYLES WOOOOO
I like the different gun varieties although the revolver and the glock are bit too similar. I also think that music would have been great to really knock ur game up another notch. But all in all the arts really nice, the guns all feel good to use, all of the different enemies are good, I like how if you pick up health when ur at full it gives you a little buffer, all in all good game.
Super addictive game
I love the fact that you have to run over the sections where you kill the enemies to get the score because it prevents you from doing the boring strat of just running away indefinitely
The only thing I recomend is making it so you can see what your score is before restarting because I had a hard time keeping track of my PB whenever I died
This is really well designed and is fun the main thing that I feel could help is limiting the rerolls on each screen would help because I never lost anyone because I could re roll non-skull people until I had enough re rolls to save everyone. But Other than that Its a really unique take on this theme and was well executed.
I'd greatly appreciate it if you rated my game
Like you said on the page it feels more like a proof of concept and I can definitely see this being really fun once fully implemented. I feel like the most important things is to make the instructions make more sense (though I didn't do much better at that in my game) and to make the bullets have more feedback when they hurt an enemy.
I'd really appreciate it if you could take the time to review my game
I really like the idea the main things that is holding it back is the animations and dice rolling sections are to long in my opinion, and (in the small section I played) their is really no choices past rerolling which makes the game feel more like just clicking until you win or loose.
I'd really appreciate it if you could take the time to review my game
I like the idea of having the starting things randomized but with such a sort time period implementing the number of stats that are needed for that to be fun is hard. Also you should add a pause before the first wave so you aren't just immediately surrounded.
I'd really appreciate it if you could take the time to review my game
When I first heard the theme I was expecting a lot more RPGs like what me and you made. I like the fact that you get re roll dice that was originally one of my ideas in my game but I never got to it. I wish there was a little more options that you got because I never felt like I fully got choices past what die to roll
I'd really appreciate it if you could take the time to review my game
I like the idea of this but the controls feel really unresponsive and you move super slowly which doesn't make the game hard just time consuming. The models used are pretty cool and the game overall has a nice look just the actual gameplay needs some work
I'd really appreciate it if you could take the time to review my game
I like the feeling of this game my main suggestion is to make the difficulty curve higher so that it doesn't feel as same-y as time progresses. I like the fact that you made the dodging mechanic and the bonus points mechanic connected so you both have to pay attention to the value of the dice and your value. I also think that it would be better with a more free movement system instead of snapping to the grid.
Great Concept and mechanics. The only problems are 1) every piece of art has a different resolution which makes that every thing looks weird and 2) There is no consistent art pallet between sprites. But the Puzzles and mechanics were made really well.
Also I would appreciate it if you play/rated my game.