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Ludicrousness Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4185 | 2.182 | 3.333 |
Overall | #4932 | 1.855 | 2.833 |
Enjoyment | #5100 | 1.637 | 2.500 |
Creativity | #5248 | 1.746 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game have a random event every single minute.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I enjoyed the concept of random events! But the camera is waaay to close, there isn't enough space to see enemies comming.
I really liked the level structre and the mechanic of your game. At first when i saw that the player can have multiple effects i thought that this could break the game. But i was wrong, because the effects all fit together and they are well selected. Good job! I also would add a visualisation of the keys that the player has, because at some point i wasn’t sure how many i have.
Really liked the artstyle and the use of randomness! Unfortunately, I played for a while, but couldn't figure out how to get out of the first room and interact with the enemies, who were off to the right beyond a wall