Solid game! It's quite fun and the presentation is nice!
The thing I find hard to understand is which cide have which possible effects. Knowing this more clearly would make missing them more strategic and engaging :)
Thank you so much for the kind words! We're glad you enjoyed the concept and the art! It would be interesting to further develop the game and make it into a rogue-like (it was the initial idea)
I'd love to further develop the concept. It's actually an idea I had some time ago and it fits the jam's theme, so we tried to fit it into what we could do in two days hahaha.
Thanks for playing, Luca! Hahahaha the lack of a tutorial really impacts the experience... sorry! The green dice are blocks, they absord one hit each, instead of decreasing your health. They last until the end of the next roll.
Thanks a lot for the feedback! Yeah, I agree... a better explanation of what's going on would make it easier to understand. Also the movement was indeed in need of balance hahaha
Thanks for the feedback! :) We planned to enable the player to swap dice between levels, but we had no time to properly add the feature :( I believe that would have made the dice mechanic more meaningfull.
That was fun! I bet you could expand on the theme having more time, like different situations (the jet is battling some other jets, going through a canion or some other obstacles etc.)
That's a fun concept, congratulations! Quite a fun game, but I took some time to understand the goal, or that it was a one versus one thing hehe. Still, that's a very clever yet simple dispute mechanic! I loved it!
Thank you so much! Yeah, the levels don't look good and the level design was kinda rushed (level 3 especially). That's something I'd love to rework in the game. Let's see :)
Thanks a lot! I'm glad you liked the game and the art! :) I'm thinking about redoing the game, with more thought on ways to make the player less stuck :p