Great concept! A full release of this would be super cool!
Play game
Dice of Mine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1131 | 3.233 | 3.233 |
Creativity | #1225 | 3.433 | 3.433 |
Overall | #1244 | 3.333 | 3.333 |
Presentation | #1591 | 3.333 | 3.333 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All available actions are decided through dice rolls
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
i love the concept of the game, it is quite interesting and was fun to play! the art style is also great, i love the 2d sprites on a 3d background. overall very polished and fun. Good job!
I enjoyed the concept of this game and it's set up with a foundation where it could procedurally generate new levels if you went that route. All 5's, great work! : )
I like the art and the effects, the game concept is neat but it took a bit to figure out why I couldn't take actions sometimes.
Cool concept, took a while to figure how to play and what the colors meant. Love the use of rocks and enemies attacking the rocks as a way to make movement useful when you have no attacks. Design is great, some more tutorialization would go a long way. Well done!
Nice entry, good job!
The mechanic is fun, but sometimes frustrating (but hey, that's exactly what to expect by rolling a dice for every actions xD)
Its a nice idea, once you figure out how to move and attack. What exactly does the green dice do? i couldn't get it to work i think. A tutorial or at least a text in the description might help. However, because of the randomness you are sometimes tied to running away "catching your breath" so to speak... still fun tho and quite impressive for art, music and all, if most of it was created during the jam
I like the game idea itself and the art looks amazing. However, the main problem I would say is the fact that even though your moves are tied to a timer, the enemies aren't which ends up with you kind of just frantically trying to attack while getting tied to rng. I think the gameplay would be a lot better if it were turnbased but still tied to the dice themselves and then just overall less moves/dice per each dice roll so that you can plan ahead, but still try to account for luck. The gameplay itself seemed pretty intuitive and I just really like the thumbnail and the overall graphics of the game although the game could have benefited from a lot more juice. Anyways good luck on your submission and I did have fun praying for luck to not screw me over. -Sincerely, Henry_Hamster
I like the game idea itself and the art looks amazing. However, the main problem I would say is the fact that even though your moves are tied to a timer, the enemies aren't which ends up with you kind of just frantically trying to attack while getting tied to rng. I think the gameplay would be a lot better if it were turnbased but still tied to the dice themselves and then just overall less moves/dice per each dice roll so that you can plan ahead, but still try to account for luck. The gameplay itself seemed pretty intuitive and I just really like the thumbnail and the overall graphics of the game although the game could have benefited from a lot more juice. Anyways good luck on your submission and I did have fun praying for luck to not screw me over. -Sincerely, Henry_Hamster
Cool concept! I found that in most levels, I was just running past everything to get to the exit. Block rolls feel redundant since you way outspeed basically any enemy, and attack rolls would be redundant if it wasn't for the last 2 stages that forced you to fight.
I think if you added some sort of tutorial or any explanation for what's going on or what you can do would improve the experience a ton. I was pretty confused at first on the objective, the controls, etc. Although these might be obvious to someone who's played a lot of similar games before, it's helpful to new players.
Even as a nerd gamer, some features felt "hidden" and I think should definitely be introduced somewhere (you can deflect arrows with an attack, the purple rocks disappear when all enemies die).
Overall it was a fun little game though!
:>
You roll every few seconds to determine your movement and other stats.
Game looks nice enough. Has sounds and ok music that is somewhat repetitive.
My issue is with how the mechanic work. Often you are forced to sit there and watch your character die while the timer ticks down. The randomness of your stats does fit the theme, but it doesn't feel like the game is designed around it. If anything, the game might be better without the rng.
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