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A jam submission

Dicey AdventureView game page

Submitted by Neans03, Théana Verwaerde (@TheanaTwaerd), Calmos, ClementMagniez — 31 minutes, 54 seconds before the deadline
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Dicey Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1014.4554.455
Overall#4093.7583.758
Enjoyment#6073.5003.500
Creativity#15073.3183.318

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a voxel puzzle game, and you need to roll the dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Love the music and the presentation. At some point you kind of know how to rotate the die to get it into position, but the different obstacles still keep it challenging. Great game!

Submitted

This game is really good! the intricate puzzles, the calm and soothing music, and the animations are great!

However, I do have one problem I thought I should address. In some levels, the camera will block the view of important game objects like the dots on the key bridge and normal bridge, which can get a bit annoying since you'd have to look really closely to figure them out.

But other than that, the game is great!

Submitted

Really fun game. the images are very nice. The chapters are creative. I think it's a pretty good game.

Submitted

A very well made game! I liked the mechanics the different biomes brought.

Submitted

Really polished game. Great job.

Submitted

Cool game! Looks really polished. Only complaint is that the WASD can be a little tricky in the orthographic perspective. May just be me though.

Submitted (1 edit)

Incredibly polished! The shaders of the environment were fun to look at, though occasionally they got in my way from seeing how many dots the floor tiles had.

Playing a previous puzzle game where I have to roll the dice into a particular orientation prepared me a little bit, but I still found the levels to be challenging. The level which had 3 sets of 4 gates in a row was extremely challenging, and I had to solve it through trial and error.

If I would make a change to this game, it would be to allow me to undo the cactus flings. The cactus would often put me into a position where I couldn’t continue that level. You could also design the levels to allow space to move and rotate around after hitting the cactus.

I’ve been a little critical in this review but it was a great game overall! Thanks for the fun!

Submitted

Very nice and relaxing game! It was giving me monument valley vibes. Cool!

Submitted

That's amazingly well designed! Brilliant work!

Submitted

Very polished for a 48 game! Similar concept to mine. Love the transition between levels :)