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Dicey Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #101 | 4.455 | 4.455 |
Overall | #409 | 3.758 | 3.758 |
Enjoyment | #607 | 3.500 | 3.500 |
Creativity | #1507 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a voxel puzzle game, and you need to roll the dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Love the music and the presentation. At some point you kind of know how to rotate the die to get it into position, but the different obstacles still keep it challenging. Great game!
This game is really good! the intricate puzzles, the calm and soothing music, and the animations are great!
However, I do have one problem I thought I should address. In some levels, the camera will block the view of important game objects like the dots on the key bridge and normal bridge, which can get a bit annoying since you'd have to look really closely to figure them out.
But other than that, the game is great!
Really fun game. the images are very nice. The chapters are creative. I think it's a pretty good game.
A very well made game! I liked the mechanics the different biomes brought.
Really polished game. Great job.
Cool game! Looks really polished. Only complaint is that the WASD can be a little tricky in the orthographic perspective. May just be me though.
Incredibly polished! The shaders of the environment were fun to look at, though occasionally they got in my way from seeing how many dots the floor tiles had.
Playing a previous puzzle game where I have to roll the dice into a particular orientation prepared me a little bit, but I still found the levels to be challenging. The level which had 3 sets of 4 gates in a row was extremely challenging, and I had to solve it through trial and error.
If I would make a change to this game, it would be to allow me to undo the cactus flings. The cactus would often put me into a position where I couldn’t continue that level. You could also design the levels to allow space to move and rotate around after hitting the cactus.
I’ve been a little critical in this review but it was a great game overall! Thanks for the fun!
Very nice and relaxing game! It was giving me monument valley vibes. Cool!
That's amazingly well designed! Brilliant work!
Very polished for a 48 game! Similar concept to mine. Love the transition between levels :)