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Steam rolled's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #344 | 3.900 | 3.900 |
Overall | #505 | 3.700 | 3.700 |
Presentation | #712 | 3.840 | 3.840 |
Enjoyment | #872 | 3.360 | 3.360 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use your dice that select for you actions to perform during your turn
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool game! After a few waves i finally got the hang of it and then it was really fun. The audio is great, and it really helps create a cool atmosphere together with the background.
Thank you very much for playing ! Very happy you had fun :) And thank you also for this nice feedback on audio, I had a really great time creating it !
Very tricky game! The idea of choosing the dice based on chance and then scrambling a strategy depending on your hand is very good! I took some time to understand the mechanics (maybe a feedback when the dice is rolling would be nice) but overall I enjoyed the experience!
Feedback and tutorial needed a bit more work indeed !
I'm glad you have fun, thanks for playing !
The idea is really cool ! quite hard to understand at first. When you put your dices, then to assign them to the character. Maybe a lack of feedbacks when they can be selected. And maybe a " vision of futur " to see moves from ennemies or your future direction, even if you cant change it?
Thanks for your feedback :)
Yes if we had the time a system to indicate spawn of enemies would have been great, a slay the spire indication of attack too !
The idea is really cool ! quite hard to understand at first. When you put your dices, then to assign them to the character. Maybe a lack of feedbacks when they can be selected. And maybe a " vision of futur " to see moves from ennemies or your future direction, even if you cant change it?
I really liked the idea and your interpretation of the theme, good game, I like it :D
Thanks for playing ! :)
This is a nice game with some really good art! My only grievance is putting movement behind chance as this got me in a lot of sticky situations
Thanks for the feedback! Yes this is something we may have tweaked if we had play tested a bit earlier. I agree that not being in the right lane is frustrating when u have still dies accessible. A dice dedicated to movement would have been maybe a good choice !
Smart idea to balance out that you can only give randomly chosen orders by forcing you to see which three orders you will be able to give that turn first. It allows the player to make an informed decision of what they will do that turn, once they already know what moves are available to them.
My only frustration was that locking movement behind chance sometimes leaves you in a spot where you can't put your bug in the correct spot and lose without anything you could do about it.
Thanks for playing this little game !
For the choice on randomness, kudos to the GMTK video on input and output randomness that inspired us to think this way ^^
Yes we should have put maybe a dedicated movement dice, or allow reroll with a sacrifice (mechanic cut for lack of time). Being in the wrong lane for a turn is kinda frustrating !
Hope you had a good time killing bugs !
Yo this is awesome! very well done on all accounts
Cheers, your comment made the whole team happy !!!
looks amazing and plays great aswell
We are glad you had a blast with this game !!! Thx