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Governance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3390 | 2.525 | 3.571 |
Creativity | #3801 | 2.424 | 3.429 |
Overall | #4027 | 2.256 | 3.190 |
Enjoyment | #4720 | 1.818 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player will need to dispose of random unit-cards in order to deal with random incident-cards.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun little idea. I wish there were more interactions, and also having to use different keys for action confirmations kinda disorientates me. I understand the possibility of misclicks, but constantly switching between Enter and E just doesn't feel nice
You right, there was actually bug with misclicks with Enter, so I made less convenient E button. But thank you for feedback!
I like the idea! At first I was thinking, that this game can't be easily finished, with more and more rounds, the game stopped serving me usable response units.
So when the problems are solved, you got try to think and predict the best response units for the next round.
Thank you for feedback!
I really liked the overall style of the game, but I have some ideas:
1. You could add a bit more effects, like for example a bit of screenshake when certain cards get used.
2. You could make the game a bit more challenging, by only giving the player the option to reroll all his cards, not one he selects, but the entire row this would make the player think harder about if he's gonna take the risk and leave the incidents or take the risk and re-roll all his cards, like a small high-risk - reward system