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Lucky44

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A member registered Apr 18, 2020 · View creator page →

Creator of

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Hands down probably one of my favorite submissions in this Jam, in my opinion everything just felt right: the music/sound, the art, the gameplay...

The concept you came up is absolutely great and creates a really good puzzle game

If you continue working on this, I think this could turn into a really solid game

Great and unique idea, and on top of that a great art-style. Only things I'd wish for would be audio and maybe a bit more action-feedback, like screenshake. One thing that I didn't really like was the long reload time, maybe you could bind the reload time/ammo to enemy kills? But other than that I absolutely see the potential for this to turn into a great game if you decide to continue working on it

The Idea is absolutely unique, the art and music are amazing and overall it's a great game. I'm still not accepting the fact that this is a jam game, because it certainly has the quality and design of a full release game

I love the Idea and Art-Style, although I got a bit frustrated at the second level, but that's just me. Your Game is absolutely awesome

I think the Idea of the maze with the dice chasing you is really cool, but there are some things I didn't like:

1. It's really hard to distinguish between wall and dice, when the latter is somewhere down a corrido (maybe a light or faint glow would help?)

2. You are practically taking away the players control over the game for half of it, especially during the panic moment, when the player sees the dice coming towards them.

other than that I really liked the idea and presentation

I really liked the overall style of the game, but I have some ideas:

1. You could add a bit more effects, like for example a bit of screenshake when certain cards get used.

2. You could make the game a bit more challenging, by only giving the player the option to reroll all his cards, not one he selects, but the entire row this would make the player think harder about if he's gonna take the risk and leave the incidents or take the risk and re-roll all his cards, like a small high-risk - reward system

I really liked the concept of needing to step into the light,  to proceed with the level. It's a good way of forcing the player into a fast-paced situation. I also really liked the presentation overall, the music, the artstyle. Overall just a great game

Originally I wanted to make the button prompts change depending on your input method, but I didn't have time for it, glad you enyoed it anyway

A quick explenation of the theme use: I live in germany and "trick or treat" means "Süßes oder Saures" here. When you translate this back to english, but by word not meaning, you get something like "sweets or sour". Since I only thought about the english meaning 2 days into the jam, I just stuck with it