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MindBreak's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3801 | 2.424 | 3.429 |
Overall | #4833 | 1.919 | 2.714 |
Enjoyment | #5176 | 1.616 | 2.286 |
Presentation | #5184 | 1.717 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Lots of dice.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great idea but terrible execution. The blocks should be closer because both the WDA and mouse movement are almost always too short to jump, making waiting for the rocket the only viable way to go up. Also falling is enough of a punishment making the life bar redundant, and also it hurts you if you use the rocket under a block colliding with it.
Nice idea, but way too hard, couldn't finish the level after ten tries. The button interface is way too far from the player, the controls change is too abrupt, and the slingshot controls aren't great. I definitely do love the controls randomizer though, even though I haven't used 4 out of 6 rocket controls a single time.
Great idea! But changing controls once per level should be more than enough I think. You could maybe pause the game for half a second for the player to adjust too.