Could have been an interesting game with more time ! Unfortunately, at this stage, it is quite linear, using abilities as soon as they are available (or I missed something ?)
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I planned to have every character usable (so you could play as the ghost for example) but due to time restraints I only got one implemented for the player. Each character was going to have different abilities and some cost more than others.
in the code there's also 120 different dice you can add and was going to be like Across The Obelisk, where you get 3 and can choose one to add to your dice pool.
But that's what happens when you overscope. 😅