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The6's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4798 | 1.964 | 3.000 |
Enjoyment | #5326 | 1.528 | 2.333 |
Overall | #5367 | 1.673 | 2.556 |
Presentation | #5527 | 1.528 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemies and spawning are created as dice fall from the sky, emulating the feeling of being a miniature at a gaming table during board game night.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
not sure what's going on, the dice dropped for me and then i collected 2 cones and the enemies appeared to be invulnerable? idk if it glitched for me or what but i was just very confused afterwards, the concept of being a piece on a board sounds like it has potential tho
I have not seen that issue before. It's possible that you weren't in range, there attack range is pretty short and there's not an easy way to tell whether it is hitting or not, plus some have a lot more health than others. But it should take no more than 5 hits at absolute worst.
I liked the idea of trying to get the feeling of miniature on gaming table and when dices where thorwn it was quite fun moment to see where they land and what they spawn. (Actually got my initial idea for this jams setting from roleplaying games and using whatever miniatures you got to present challenges) Gameplay itself would have benefitted for using it more often to spice things up. but still nice job :)
We actually want to add systems to make the dice spawn stuff like terrain modifiers, adding more buffs and enemies, seperating the dice for each type of effect and having them drop more consistently rather than all one big batch. But that's way beyond the scope of a jam. But Brenden and I both intend on updating this so those are in the works!
sorry i cant play it BC my pc is bad :(
Dang, I am sorry to hear that! Optimization is definitely something we are going to have to do. I think we've got a few too many constantly running ticks going on. My laptop was struggling too when I was testing the build, so it's not just you.