I liked the idea of trying to get the feeling of miniature on gaming table and when dices where thorwn it was quite fun moment to see where they land and what they spawn. (Actually got my initial idea for this jams setting from roleplaying games and using whatever miniatures you got to present challenges) Gameplay itself would have benefitted for using it more often to spice things up. but still nice job :)
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We actually want to add systems to make the dice spawn stuff like terrain modifiers, adding more buffs and enemies, seperating the dice for each type of effect and having them drop more consistently rather than all one big batch. But that's way beyond the scope of a jam. But Brenden and I both intend on updating this so those are in the works!