Play Dicing The Game
Dicing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1422 | 3.429 | 3.429 |
Enjoyment | #1778 | 2.952 | 2.952 |
Overall | #2163 | 2.984 | 2.984 |
Creativity | #3500 | 2.571 | 2.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It has A LOT of Dices and you're one of them
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
It's...ok. Visually I think it is fine but needs something to spice it up. The camera was pretty rough, easy to control but also far to easy to get blinded by stuff in the scene. Lot of sliding and not a lot of rolling though. The overall goal of the game was stated but still unclear; I had no idea for example how many golden dice there were to collect, some kind of indicator for that would have helped.
Very nice game and good job on the art.
I'm Glad That You Liked It
Nice job!
Thanks, BTW I watched the 1st and 3rd Stream of playing your Games :D
Awesine game! Although the camera seemed difficult at times.
I will try to improve the camera in later versions
And Thanks for the feedback
Cool game. I lost almost all the times I played it tho :) (yes, I am that bad at playing ...)
I hope to see you make new versions of it soon!
I will update the game
And Thanks for playing my Game :
Cool game! I like the platformer mechanics. I wish that you could rotate the dice on all of its sides so you could have something like a power-up mechanics, but thats just an idea. Overall, good job!
I wanted to make him rotate on all of its sides, But, As you know, 50 hours is not enough.
Anyway... Thanks for the feedback
Cool, I got all the collectibles and won! Couple things -- it would be nice if the fact that you're a die had some effect on the game's design because really all these objects could be just normal cubes and it wouldn't make a difference on the design. Also, the camera gets a little hard to use because the mouse reaches the edge of the screen -- normally I think the way that games do cameras is they move the mouse back to the center of the screen each frame (and make it invisible).
But it looks pretty nice, especially the initial tutorial area with the floating text.
Thanks, I will try to improve it
I could see this becoming a full game! Very cool.
I think one thing that could have helped would be if you showed how many total yellow di there were. so like #/4
Thanks for the feedback, I will try to do it
And also I like your videos :D