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Diepound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Enjoyment | #13 | 4.414 | 4.414 |
Overall | #49 | 4.264 | 4.264 |
Creativity | #135 | 4.138 | 4.138 |
Presentation | #247 | 4.241 | 4.241 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your jump distance will be determined by dice rolls
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool game all fives from me!
Fun arcade concept, I think that if the movement of the dice also got chances to get upgraded over time, it could give the game more replayability. I think it's a fun time killer. My only comment would be that the Hardcore difficulty can get be pretty unforgiving right from the start and highly dependent on how lucky you are on each cycle.
Upgrade concept sounds great, wish I had more time to implement that.
And hardcore difficulty has a reason to be called hardcore, yet I may need to think how to make it less luck-based. Thanks for playing!