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Roll For Damage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4330 | 2.182 | 3.333 |
Overall | #4847 | 1.891 | 2.889 |
Presentation | #4895 | 1.855 | 2.833 |
Enjoyment | #5100 | 1.637 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player rolls giant die to deal damage and get abilities
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I liked the idea of the dice being pushed an pulled. I didn't find the power ups to be very useful though. I'm not sure if it's me but I did have a tough time with the left click vs right click, I kept getting them reversed.
Like one of the comments said, it was kind of tough to remember what every ability did. I often found myself just winging it.
The game's graphics were pleasing, which was nice to see for a gamejam project. I will say though that the icons in the instructions screen being stretched was strange considering the other visuals were pretty nice.
Pushing and pulling the dice was an interesting concept for defeating the enemies however I feel like maybe having a different basic weapon would have been nice, or a little more control over where the dice landed. It almost felt slightly random just trying to get the dice to land even remotely close to where I had an army of snails trailing behind me and I could never quite get the dice to kill more than one or two (if I was lucky) when it would land.
This could be a good prototype for a bigger project though!
I'm not sure what the other commenter was saying about the wrong build file, because I could play it ok. I was able to open the RAR file with 7z without any issues.
The game was probably a little too complex, as I couldn't really keep in mind what everything did, and it took a few times seeing the instructions screen to finally figure out what I was doing. The game could also really use a "retry" and/or "main menu" button on the game over screen, because only having the option to quit is kind of annoying. I did really like how it looked, and it is certainly a neat idea.
Hey, thank you for playing and the very constructive critique.
We (the artists) are very glad that you liked the looks :)
Hey just a note. Your game is unplayable cause you uploaded the wrong build file. I wanted to play sorry :(
Sorry my computer won't let me run a .rar file, would you perhaps have zip file instead?