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Meek and the Mighty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2730 | 2.870 | 2.870 |
Presentation | #2814 | 2.783 | 2.783 |
Overall | #2938 | 2.696 | 2.696 |
Enjoyment | #3126 | 2.435 | 2.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All of the players moves are determined by dice rolls, new dice can be unlocked regularly that has different sides and strengths.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The art style and gameplay were really fun, The concept was great too and fit the theme. Great entry
I like the style and the game concept was fun, could use some streamlining though
Cool game! Monster design is fun and great. A little too much “Next” button clicking for my taste
Really good looking game but it need more juice like camera shake and particles also sound effects and music music (although I do admit that the limited developing time wasn't very generous). One thing I would like to point out is that it was annoying for me to keep clicking the next button, in my opinion you should press it only when you are ready to roll the rest should be automatic. But that's just my opinion, keep up the good work.
The idea of this game is very good. During development, did you try out how the game feels when you first roll the dice and then drag them into the fields? This would give the player more control over the randomness and a certain strategic thinking is needed. Also i missed some sound in this game. Overall i think you made a very solid submission. Good job, very creative!
Yeah I would have liked to do more with the rolling other than just a flipping animation but didn't have a lot of time for this jam so minimum functionality had to come first. I really wish I had time for sound but its where I usually feel weakest so I left it too late and needed to sleep instead.
It's really cool! Knowing the enemy's intention adds strategy and I agree with littlebattler on it being expanded
Yeah I would like to give it a little more time and make some combos for rolling doubles, triples. And more dice types, monsters and progression that isn't just surviving as long as you can.
Solid base for something to expand on