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Dicey Defence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1985 | 2.857 | 2.857 |
Creativity | #2183 | 3.071 | 3.071 |
Overall | #2635 | 2.810 | 2.810 |
Presentation | #3467 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must defend yourself from endless waves of Slimes by placing towers, but the towers do nothing on their own. You must also place dice on the towers to deal damage based on dice rolls.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool game! Loved the art and the concept! Nice job
I like the art and the concept.
Yet it was a bit too slow in its gameplay.
The slime noises were great! I thought it was a creative concept, but I wish I knew how frequently I was earning dice. It seemed really slow to me, but I understand part of the core concept of the game is frantically allocating your extremely limited pool of dice to be the most effective. Nice work overall!
Nice little game. Great sound! I couldn't figure out how to get more dices, i thought once i have 6 points i can get one more dice.
Really liked the vibe of the game overall :)
Good game. You could try adding some UI, it should make the game more clear.
Good stuff. I think if there was better feedback on whether you were in Dice placing mode or Tower placing mode, it would feel a lot better.