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A jam submission

Dice CrawlerView game page

Submition for the GMTK Game Jam 2022.
Submitted by MartinDew — 58 minutes, 18 seconds before the deadline
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Dice Crawler's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#30282.7502.750
Overall#36902.3962.396
Presentation#39212.3132.313
Enjoyment#39472.1252.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The whole level is a dice and each side is a room. Rooms are chosen at random as well as the stats and the gun of the player. So the player's strenght is also chosen by a "roll of the dice"

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Developer (1 edit)

Sometimes the Dice bugs and you can't finish the game. You can restart with a F5 it usually does not happen twice in a row.

Submitted

I think that the idea of having each room on the side of a dice is fun. But apart from the esthetic impact I don't really understand how it affects gameplay.

Also I find the platform jump controls really clunky...

But well done on the technical challenge of projecting the levels on a 3D object

Submitted(+1)

This is a really cool idea. The player moves a bit too fast, and the game is quite short, but overall it's a good game.

Developer

Thanks!

Submitted(+1)

The music paired with the Doom looking guy was funny! The controls are almost unplayable though. I would recommend looking into "frame-rate independence." I can tell that because I have a super fast CPU it's playing the game even faster for me than is intended.

Developer (1 edit) (+1)

Thanks for your feedback! We did implement FPS independance but I think our game was just really fast to begin with. One of the thing we wanted to do was put a lot of emphasis on movement but we may've put too much.

Submitted(+1)

It's an interesting idea but the controls are so fast and slippery as to make the game nearly unplayable. I think slowing the player down would help a lot. The stats also don't vary enough to really be noticeable in-game.

Overall, though, nice work! :)

Developer

Thanks for the feedback!

(+1)

Cool game but I couldn't get into the sides cuz the jump wasn't high enough to jump from block to block on the 5!

Developer

You can spam the jump key near walls to propulse in the air. It`s sort of a secret mechanic that we forgot to mention in the game so I mentioned it in the game description.