Ok, it TOOK WHILE, but I beat it. Jesus Christ, what a rage enducing master piece. Amazing concept, incredibly fun and so unique and creative. Loved it!
SGCLostLight
Recent community posts
Love the art, gameplay is challenging and very fun. The only thing I found very clunky was the changing of the platform types, having to scroll the wheel adds a difficulty that doesn't really come from the game but the controls. Being able to choose the type of platform using 1, 2, 3, 4 for example I think would be nicer. You can still give little time to prepare and make it difficult but it's more on the player if they choose the wrong thing this way rather than because scrolling can be inaccurate. Really cool!
What a great game, my favourite so far from all the ones I've tried! The mechanics are all introduced perfectly, they make sense and they are all useful. After playing the first few levels I was thinking "yeah ok wtf another platformer" and then I got to the switch places part... how wrong I was! So good, only problem I have with it is that it's too short and I want more.
Awesome art style and cool concept. Definitely need more variety for gameplay as you suggested in the descroption. Perhaps making some enemies escape on one direction or the other? I found that I could press either direction and just hold it to avoid hitting all the enemies, if some of them fled by flying up or crouching down you would have to learn what each enemy does to select the correct direction to rotate the sword towards!
Hilarious, all the intro stuff and the little prompts on the left when a hogging app pops up are really funny. Game looks awesome too. I wish there was a little more to the gameplay though, there didn't seem to be any strategy to getting a better time other than close the hogging apps as quickly as possible. Game didn't scale in between levels to get harder or anything. Adding some sort of mechanic to create strategy with the economy of the ram could make this game great. I still really loved it regardless!