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KevinOtten

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A member registered Dec 12, 2019 · View creator page →

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Enemies spawning in after you get caught would be a cool addition. The only problem I see with how it currently works is that some levels (atleast 1) were imposible to clear without getting caught which weirded me out a bid since I wanted to sneak through perfectly. This also forces the player to get caught instead of making it an alternative option / decision while clearing the level. The game is promising in my oppinion, I think an extra day would have made this game a lot better, overall a good job to you and your team.

Bit confused on what was happening but overall fun to play. Good job.

(1 edit)

Looks like a fun concept but its way too easy. I just jump through the levels. Also having to be caught to progress is not that great of a concept for a stealth game (in my oppinion) as it contradicts the whole point of the stealth mechanic.

cool game. The AI did seem to get itself stuck often though :P

Really cool game with good art. I like the randomness introduced with the attack styles of both the player and the boss. Would e nice to see how far you are with the boss battle though.

Overall realy cool game, good job.

Cool concept with the dice deciding what spawns. 

The controlls however make no sence at all. It's clearly supposed to be a twinstick shooter but by making the player walk to where they aim it just makes it awkward to play.

The lack of projectiles makes it hard to see if you hit anything.

Extremely confusing game. I'm not quitre sure how it works even after reading the instructions and overall it jsut seems a bit weird to me.

Small recommendation is to move the shift key to left shift since you use WASD to move pieces. keeps the controlls together and easyer to use.

I agree with the point you made, The camera angel was a little weird but we sadly didnt get to changing it before the end.

Thanks for the feedback! I agree with the points you gave, We had some discussions about this during development but didnt quite get it right at the end.

The part where you were stuck is a Freeze effect where you cant controll your character and slide a bit. We dident have time to mess around with the slide values making it a bit unclear.

Fixed the EXE being the only thing in the download problem for any late vieuwers who might try some of the jams games.

We had some technical difficulties and only submitted the EXE and not the rest of the game. We ended up uploading it after the timer and linking it through the submission. Even if it doesn't count I hope some of you can enjoy it!

https://kevinotten.itch.io/hobo-santa