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Not Taking Chances's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #761 | 3.636 | 3.636 |
Overall | #1251 | 3.333 | 3.333 |
Enjoyment | #1261 | 3.182 | 3.182 |
Presentation | #1920 | 3.182 | 3.182 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The platforms come and go based on the rolls of a deterministic dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very interesting game! The telegraphing is quite poor although, but very interesting. I do have to say it Is very confusing, I thought there is a random chance thing, but its in order, the level could be better... I really wish you can see where the blocks are.
I did not figure out the rest.
I love the idea of figuring out which order to pick your dice in. But you're not given enough information for it to work. I would suggest 2 things. Let the player see the whole level before making them choose which numbers to choose so it's not a guessing game and you can strategize what order to do. And second I would suggest you have ghost blocks or something to show where the dice are going to appear. With out this it becomes a game of trial and error where you have to keep trying over and over until you memorize where each block will be. Again I love where this was going but it's just too counterintuitive to play. I'm sorry if it sounds like I'm being too harsh but I just want you to know how you can improve and do better in the future.
Interesting game! I liked that it didn't actually contain any random elements (from what I could see) yet still fit the dice theme :) I think it would be better if you could see more of the level before picking your dice. Overall a unique idea and well executed!
Very enjoyable and creative puzzle game, I wasn't let down by the amount of content either!
It's quite hard despite the direction the 'cute' graphics might point towards.
I did have a request to be able to move the camera while 'planning' my dice
-- not really important but could add a lot to player's QOL.
Other than that it's awesome! Great job!
I like the concept, really enjoyed solving puzzles! And the pixel art is pretty cute ^^ Def a stand out from other ideas :)
Nice game. I like the idea, just had a little problem at the start knowing what to do.
This concept is great! And this game was quite fun! But I think that it would be nice to be able to see the entire level.
This is one of the best puzzle games of the jam, such a unique concept. I do agree with the other commenters, seeing the whole level would be nice. but overall an amazing game!
Thanks you so much. As I said in another comment I think discovering the level itself is part of the puzzle
Neat idea. Would be nice to see the whole level. Also a bit more of a visual hint for when the platforms change may help with the timing.
Thank you! I'll think about that for a post-jam fix maybe
This was fun :)
There were some clever levels and puzzles.
I think it would really help to be able to see the whole level before choosing the dice.
In my opinion the discovery of the level layout itself was part of the puzzle. But thank you :)