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Nanamoku's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #983 | 3.657 | 3.657 |
Enjoyment | #1642 | 3.000 | 3.000 |
Overall | #1854 | 3.095 | 3.095 |
Creativity | #3343 | 2.629 | 2.629 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Using randomized turns per round
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Well this was definitely one of the more informative games of the jam. Which I as not really expecting. I found out that Gomoku exists, that Go and Gomoku are different and the reason Gomoku is Gomoku.
Ignoring that and talking about the game though it's an interesting setup that was definitely not what I'm used to, although I haven't really played the game before so I was mostly figuring it out as I went along which is fine. Just an interesting experience.
Though I will say it's a little vague as to what's going on partially. I figured it out after a bit but it seems like it's essentially you roll and get a number of moves which I didn't fully notice while ingame (though to be fair, I'm sorta tiered, so I may have just missed it).
This was definitely not the sort of board game I was expecting, or honestly really knew existed. But definitely an interesting accomplishment for 48 hours. Getting full pretty decent board game AI together in that time does not sound fun at all. Even through all that though it came out really well.
Nice game, fun to play even though the AI doesn't pose much of a challenge.
Love the sounds.
A two player mode would be nice, even if it's just local multiplayer.
Wonderful strategy game! I really love the satisfying animation of the stones bouncing off the board when you win/lose.
Very nice and calming! Love the aesthetic!