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A jam submission

Cosmic DiceView game page

Roll the dice and build a tower
Submitted by Snake's Den, Kitsune's Wonderland — 1 hour, 32 minutes before the deadline
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Cosmic Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#8603.5823.582
Presentation#8643.7383.738
Overall#12843.3203.320
Enjoyment#25792.6392.639

Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll dice to build a tower

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 63 to 44 of 63 · Next page · Last page
Submitted(+1)

I love this, very meditative, and very well suited for the dice theme! Also pretty balanced difficulty, and special mention to the very suitable backgrounds and music, it creates a very fitting mood for the pace of the gameplay!

Submitted(+1)

A fun randomness based game, I wish there was a little more in the mechanics to make things more controllable but I have a soft spot for physics based games. Great job!

Submitted(+1)

Simple but unique, reminds of those tower builder games in arcades.
The music and artstyle also matches the mechanic perfectly.
Would've loved to at least have an indicator when the dice would stop.
Other than that, a very solid game !

Submitted(+1)

Super creative idea! :D I really liked the theming as well, there’s something about a space setting that always gets me. I think it might be useful to add the “height so far” somewhere in the UI, as well as maybe some special abilities to make the gameplay a bit more predictable (like maybe a “timed grab” that lets the player shuffle things around for a short period of time).

Great work overall! :)

Submitted(+1)

Very creative idea and great presentation. But it was very hard to really think about any tactics, because you can't really say when the dice will stop. Other than that it is a fun game.

(+1)

Lovely idea, lovely graphics... ANNOYING AS HELL GAMEPLAY!

Really great effort in 48 hours ... Well done :)

Submitted(+1)

Looks great, very polished and really enjoyed the music.  Like the idea too, but there were a lot of random variables and I found it hard to play tactically.  I ended up turning the speed up to max and spamming dice.  With some tweaking could be very fun though!

Submitted(+1)

I felt that there were too many random factors! But very beautiful game! Played at https://twitch.tv/hedgein <3

Submitted(+1)

Cool idea. Maybe add a percentage meter for the current height (I think 7M means 7 meters?).

Developer

Thanks for the feedback! Yeah, that's in meters.

Submitted(+1)

It was easier to win when I started spamming the roll button. I'm sorry but I really don't understand how to play this well. I think the idea could've been implemented better with a tighter timing window and not forcing the player to wait for the die every time. The game looks pretty though! 

Submitted(+1)

I love how the dice is a physical object that I need to build and can also be what brings my tower town. Great design and implementation of the theme!

Submitted(+1)

while its not my type of game, I can appreciate the work put into it! awesome work.

Submitted(+1)

Outstanding concept and implementation! The graphics and presentation were really well done. Really amazing game, overall!

Submitted(+1)

As a fellow plane floating in space appreciator, I have to congratulate you on your originality in coming up with this idea! The visuals are great, the sound cosmic. You added a lot of variety already with the different level setups, it was challenging yet fun.

Submitted(+1)

Cool concept, though merging together dice RNG with physics seems to be really harshly affecting the player's impact on the outcome of the game. The red die would have made more sense if the player could opt to throw it --- take a gamble and weed out a poorly placed block. Even the drop time on the blocks varies completely based on dice physics and the current state of the playing area. I kept getting "Try Again" in one of the levels because too many blocks were in front of it and it forced the die off the playable area.

Might have been nicer if the blocks bounced a bit less as well. Some indicator on how high the current towers are would also help.

Submitted(+2)

Really nice game :) I just saw your game on the Mark Brown stream, it reminds me a bit of our game.

Submitted(+1)

It's a nice and challenging build to the top game. i like the art and mechanics in this game, good job <3

Submitted(+1)

A nice and simple concept that works super well! I had a lot of fun playing. Nice work!

Submitted(+2)

Really enjoyed this one! Great concept and execution. Awesome job!

Submitted(+1)

Fun little physic based tower game, i like it!

Viewing comments 63 to 44 of 63 · Next page · Last page