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No Time to Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1215 | 3.439 | 3.439 |
Overall | #1469 | 3.252 | 3.252 |
Presentation | #1491 | 3.390 | 3.390 |
Enjoyment | #1849 | 2.927 | 2.927 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We combined themes and mechanics from popular dice games into the First Person Shooter Genre. Weapon upgrades / different firing modes are accessible when the player hits Scoring hands - Three / Four / Five of a kind , Large / Small Straights, etc.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The entrance was a struggle to get out of due to the lighting. To improve I would add in to start an auto-reload when the gun is empty as well as more features (different dice, etc). It is an amazing start to a game though with great potential
was fun in general and i realy like the reload animation. I sturggled to orientate at the beginning because most of the entry place was black and the field of view is too small