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No Time to Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1215 | 3.439 | 3.439 |
Overall | #1469 | 3.252 | 3.252 |
Presentation | #1491 | 3.390 | 3.390 |
Enjoyment | #1849 | 2.927 | 2.927 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We combined themes and mechanics from popular dice games into the First Person Shooter Genre. Weapon upgrades / different firing modes are accessible when the player hits Scoring hands - Three / Four / Five of a kind , Large / Small Straights, etc.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Impressive 3d FPS give the time constraints. Nice enemy and reloading animations, and it was pretty fun and satisfying to shoot my way through the level. The idea of having "suits" depending on how the dice line up in the gun is really creative, and I think can be built upon to be something really cool. I wished the level were longer so I could have more time to experience exactly how the suits work, and that's always a good sign in a game jam game!
Great work!
Good game! I didn't feel enough impact from bullets being dices but overall it's great from graphics to sound effects!
Took me a tiny little bit to get it, but then I really liked the idea! =D
I'm definitely not the right audience for shooter games but I still enjoyed this entry, well done^^
I like this. Would like to see a more polished post jam version with a few different levels.
The enemies were actually quite freaky to look at XD
Good work!
I can't shoot :(
I liked the yahtzee combos! Very similar to my initial thoughts but interesting how you made an FPS and mine was a different take!
Neat concept, really similar to what we've made, albeit taking the dice-powered gun idea in a different direction.
It's a shame the level is so small; I didn't really get the chance to experiment with different dice combinations.
Very cool game!
I realy like the mechanics, graphics and animations
Okay, I love the idea! It just need a better execution, but the potential is there!
The gameplay is easy to understand. Since it's more of a demo, I understand that the level design is pretty generic.
The reload animation is so satisfying though!
(By the way, I don't know if it's on purpose, but the spider dice sometimes dashed towards the screen at supersonic speeds. This jumpscare will haunt my nightmares, thanks XD)
A great concept, good submission! =)
I love the art! The idea is interesting too, just not executed as well as it could have been (more could have been done with the concept IMO but its completely justified given the deadline). Still, I had fun :D Good job!
Absolutely love the dice gun and it's animations. Super well done. I wish the dice I shot made me more careful because I could just unload the clip and not have to worry about it. Would be cool to see this expanded and further developed. Maybe add a score combo tracker and more enemy types. Great job.
very fun
Fellow FPS maker! I'm a fan of the sound effect the gun makes when you shoot the physics-y dice into the world, it's quite satisfying. It feels like this was just the start of an idea though, and while I know we only had 50 hours I would love to see this game be fleshed out!
I enjoyed playing the game, it was really fun, but what does consuming a suit do, and also I know there was limited time, but I feel like there wasn't enough content. Great game though!
Interesting idea. The slow pacing was a bit strange but fine, since I had the time to look at the dice and their combinations. Starting with an empty gun was confusing though, I didn’t understand why I wasn’t able to shoot. But the reload animation is satisfying!
Neat idea, needs some fine tuning. Starting with an empty gun was confusing, and the overall controls felt a bit sluggish. Maybe with more fast paced movement, you would better incentivize re-ordering the dice, as is I didn't need to do it too much. Love the theming.
Really enjoyed that your could swap dice around somewhat strategically to make hands that would give you cool abilities. Loved the reload, the shaking and dice rattling was a nice touch.
I love the casino aesthetics with the lighting and chrome/metal parts. Did take me a time to find out, I have to reload before being able to fire. And the jump is very floaty. I like the reload animation and the sound of the gun firing is oddly satisfying. Fun idea and beautiful implementation.
Really interesting game with a neat idea. Would have loved a mouse sensitivity setting as the controls were somewhat clunky.
However the atmosphere of the game is great.
Pretty neat game, the controls did feel a bit 'floaty' and only being able to fire once the ammo was fully reloaded was a minor annoyance.
But apart from that great work!