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Knights of the Square Table's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1634 | 3.267 | 3.267 |
Overall | #2672 | 2.800 | 2.800 |
Enjoyment | #2676 | 2.600 | 2.600 |
Presentation | #3372 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Many of our element's require dice rolls. It's an integral part of the gameplay.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It's a cool concept! I think the battles should play out a little bit faster, but there's some potentially engaging gameplay here
i had a really good time playing this game!! i could tell from just my initial impression that this hard work really came together to make something truly special. from the clever name, to the background art with the dice and the sunset on the mountains, paired with the music in the title screen that fits the vibe of the game perfectly; the theme of everything is really well done. the gameplay was easy to get addicted to and i made it my mission to get to the boss level no matter how many times it took to roll the right numbered die to strengthen my army and how i had to strategize the great variety of units to choose from. i can see you guys have a super solid foundation for what you were able to do in such a short amount of time and its only going to get more amazing from here! im happy to have played and im more than honored to be able to be here to see how you guys will grow as developers :)
hey this is great! i really love the concept behind this game i feel like this could be a fun board game as well. i really like the strategy aspect of it mixed with rolling the dice and assigning them to players. i feel like for being simple to learn and pick up this could become one of those huge games that take forever to master. my only notes would be on the presentation. the pieces move so slowly and it was really unclear at first what was going on. other than that im really impressed by the concept for all of the different units and i really do like the mechanics of clicking and dragging the dice. it felt smooth
Dang, scouts are insane.