Loved this - very simple but elegant concept.
synaut
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I really liked this! it's a really cool combination of the basic dice walker and a dungeon crawler. With some more polish, it could be a very cool roguelike.
Also, love the presentation; reminds me of playing Windows 9x games back in the day, which I don't know if it's intentional, but game me some good nostalgia :)
The concept is solid, I like the idea of building a world with the dice; maybe you could be building towards an end goal/level, and you have to strategize how to build the path (e.g. each dice value has different number of enemies; where you place each dice on the grid changes the enemy types, etc).
I'd try to take the idea further!
Loved it! It's actually one of the most solid concept/prototypes I've seen in the jam!
Like, there's a really cool roguelite game in here with more work and polish. The gameplay is fun and unforgiving (maybe a tad bit much), but as long as you tweak it to make it super dynamic, it's fine.
Dice should resolve faster as I believe others have pointed out; maybe have a dash besides the jump too, which also pushes enemies apart from rolling attacks?
Another quick idea would be that you could customize each side of the die with the items you pick up along the way (attacks, blocks, spells, you name it). That way, you can customize your playthrough for different playstyles.
Maybe integrating rolling dice to the randomization of the dungeon itself? Like, each room rolls a dice, and that room gets N exits according to that roll...
Anyways, sorry for the rambling; I think this is a really cool jam entry and has the potential to be an actually good, fully fledged, successful game :) congrats
Totally agree on the undo button; I already have it working on a newer build and will upload it post jam. Was a bit worried it'd kill the flow or difficulty of the puzzles but it's actually quite the opposite, since it removes the need on longer levels to re-do the whole sequence (tho sometimes you need to, as specific moves at the beginning might make the state of the board unsolvable later!).
Either way, thanks a lot for the feedback!
I was hoping for more FPS style takes on the theme, so cool that you did! I really like the presentation; sadly, I think the gameplay needs a bit of work. Mainly, there's a lot of downtime waiting for the dice to be retrieve-able; maybe add a secondary button to pull it back? It could even have a longer or shorter cooldown depending on the roll, things like that.
All in all, cool concept and idea, just needs a bit more of polish and I bet it'd be a really fun fast paced game!
I really enjoyed it! Did you make the art? Either way the whole experience has a cohesive style and presentation, and the music and sound is awesome too. Cool game.
After rolling two dice (and getting one curse and one blessing), subsequent dice didn't do anything, was that supposed to happen?
Anyways, cool and creative game, movement and combat were really satisfying, I dig it!
A very simple but very cool idea! Haven't seen anything like this on the jam so far. With some polish it would make for a great time wasting game.
Maybe the speed ramps up a bit too fast, could start a bit slower and slowly build out from there. More difficult levels could even include more dice to keep track of.
All in all, a really cool and original concept!
I think you had a great idea here, and as you said, you might've overscoped a little, but I applaud you for having such an original take.
Obvious missing things were a bit of a tutorial, and just a bit more polish on the presentation (which was already on the right track for a charming look). But good job submitting either way and if I were you, I'd try to take the game a bit further to see where it goes :)
It's a really cool idea (and throwback to ice climbers I suppose hehe) and it's fun to play; however I did find myself basically giving up hope if the roll was too low (floors of 1 felt way too punishing). Thinking of ways to balance this while keeping some random unpredictability, maybe the rolls happen on a per-tile basis? maybe you can re-roll floors or tiles on the go?
Just some random thoughts, I liked the game and think with some polish it can be really cool! Good job!
A really cool shooter! Had fun with it, and really loved the artstyle and presentation.
The only thing I'd point out that detracts from the fun is the movement, it's a bit slow. Maybe it was just me, but the only viable strategy for dodging i could find is to continually move in a circle away from bullets, as doing any other movement I wouldn't be fast enough to avoid them. Could be improved with a faster speed, or with a dash (hey, maybe dashing also rerolls your weapon!).
Anyways, cool submission!
I think there's a really cool game in here with some additional work (and also love that we had a similar idea of dice "walking" with progressively smaller dice numbers.)
The look and presentation are definitely on the right track, very relaxing.
The gameplay makes sense after reading the rules and the extra info you left here, but it still needs tweaking. Randomness in a puzzle game can be tricky, as you don't know if you'll have an actual solution each time you (re)start a level. In my head this could go one of two ways:
(1) No randomness, or at least a more deterministic outcome each time: with a certain "state" of the board, you always get the same sequence when placing a specific die. Otherwise, you'll never feel you're "advancing" the puzzle, and you can't build the sequence out in your head to reach the goal in a satisfying and "earned it" way. That way you can also ensure that every playthrough of a level has a viable solution.
(2) Fully embrace the random: throw the set goal out of the window. Turn the goal into making something aesthetically pleasing, or making the highest tower, or getting the most dice on the board before not having more viable dice to place. This makes the game less of a puzzle and more of a toy, but it has its own value and is more of an experience.
Sorry if that unsolicited wall of text seems like a lot. It's just that I think there's a really neat idea in this game, and my mind worked through the design as if it was my own, figuring out where to take the prototype next. It also doesn't mean that what you submitted is bad, quite the opposite actually!
Anyways, I'll stop my rambling, good work and good luck :)
Very cool presentation, it has a lot of personality and with a little bit of tweaking, it could be the look of a complete game and not just a gamejam entry!
As for the gameplay, the mechanics are cool but it needs a bit of polish, especially to add a bigger strategy element (for example, having to perform certain moves in order to line up the enemies in a certain patterns to knock them out, having set dice per level so you can plan out the solution, etc.). Also, I wish you could just restart the level instead of the entire game when you lost.
All in all, there's potential here!
I was just curious, it makes sense that the first intuition is to make the dice roll like in real life (as evidenced by the number of dice walking games everywhere) but I understand that it's not super easy to keep track of (I had the suspicion it'd make for a worse game when I asked).
Anyways, once again, cool game, good job :)
Loved it, one of my favorites from the jam! Really simple and tight with a good presentation. Great look and feel! In a similar interpretation and use of the dice to my submission, but with a different twist.
A quick design question, did you consider setting the switching of the sides when moving to be set (i.e. like real dice, rolling to the next face) instead of random? That could add a "spatial" element to the puzzles as well, but could make it kinda difficult. Not sure if I explained myself properly.
Anyways, loved it, 5 all around!
This is really creative! What I like the most is the style, I think you had a clear direction and it's really cohesive. Of course it needs a bit of tweaking to go (mostly the camera zoom and controls) but the visuals are overall great.
The gameplay is good and interesting, maybe just a tad slow (maybe intended considering the turtles, hehe) but all in all, really good!