The burger traps are phenomenal.
Fracta Mundi
Creator of
Recent community posts
Wow, some of the challenges are brutal!
The sound effects comboed with the music are very funny and charming. I think they really added a lot to the game and fit well with the art you made.
I like the idea and this is a great proof-of-concept. Would love to see some more variety between tasks in the future, but for 48 hours of work this is solid! Nice job!
Oh no, I ended up with a shotgun that had negative projectile speed. It could only kill enemies 2 inches behind me! Beat the wave because the enemy bullets also bugged out and fired behind them. XD
I agree with the other feedback here that a few extra hours of polishing would've really elevated this. Making resolution between art assets consistent and adding names for the perks would both a long way.
Honestly, the backward-firing gun was the highlight of the game for me. If you keep working on this (which I think you should; it's a great foundation), I'd love to see you lean into randomized wonkiness more!
Love the artwork. Very clean old-school style reminiscent of early 2000s Quake engine stuff. The rocket launcher and machine gun models were especially cool.
I kept running into the issue with enemies not taking damage, which is unfortunate, but hey, it's a game jam. Stuff like that happens. Still impressive for 48 hours!
I do think from a design perspective, having the guns keep spawning during the enemy wave or at least having ammo pickups spawn in would be a huge improvement. Even without the damage glitch it's possible to get softlocked by running out ammo.
Overall nice work, though! =)
Love the concept and the die mace felt very satisfying. My die got severed from the string and went flying around the arena before getting stuck to an enemy stack. Not sure if that's supposed to happen?
The tackle mechanic also misfired a little; I was able to hold shift to become invulnerable for the whole game.
Fantastic art style and sound!