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A jam submission

You DiedView game page

A little game about a little die, fighting off other dice in 2D rolling combat.
Submitted by crater_364 (@carter_menary), Scarlett Smiderle, MatK, D.Guru — 33 minutes, 25 seconds before the deadline
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You Died's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#47961.9192.714
Overall#53201.6842.381
Enjoyment#53921.5152.143
Creativity#55001.6162.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a six-sided die and roll as a primary mechanic.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I see version 2 is out! Giving it a try, so I can finally see what the game really looks like. :)

Semi-on-the-fly observations:

  1. The player die is quite cute! :) And I like how his hands turn towards the mouse, it is both visually pleasant and handy (! pun not intended).
  2. Ah, the concept reminds me of Dodge Role (another game from the game jam), where rolling allows you to randomly switch between three possible attacks.
  3. Controls are QWERTY-only instead of layout-independent.
  4. Since I am using the arrows (because of my AZERTY layout, see above!), I think enabling Right Shift too for rolling (even if Space is not that far, but still makes me shift (!) my left hand leftwards) would be a good idea.
  5. I am not sure to understand what the criterion for losing your current weapon in a fight is: I could use some swords several times, others just one; is there some durability at work?
  6. When you lose, the die continues moving in its last direction behind the losing screen — which may be entirely intentional. ;)
  7. Learning how to play, I kept dying against the very first enemies!! Getting a handle on managing weapon durability is not that easy.
  8. Oh, I died enough times (XD) to realize that several instances of the music are now playing! I think you forgot to stop the music when restarting, or should not launch another instance.
  9. FINALLY managed to conquer those first dice guys (the biggest swords help a lot); moving to the next area; get killed quickly. XD

This may be just me and you want to confirm this with another playtester, but I find those archers EXTREMELY HARD to defeat: you keep getting hits when you go to close combat, since you cannot have a shield at the same time as you have a weapon, and the bow only allows you to shoot ONE arrow! I think the fight would be more balanced if we could take more shots from a distance, or had an easier way to stop/avoid the enemy arrows.

I may try getting further, but for now, I really feel there is a difficulty balance issue. Once again, I may be a poor player. XD (… I think I am not that poor of a player, but hey, you always have to question yourself.)

Developer(+1)

Hey there, thanks so much for the feedback! We were just testing out a patching pipeline and we've got some more updates in the works soon, we'll take your thoughts into account!

Submitted

I'm looking forward to the full version!

Submitted

Couldn't get past the intro area either. Could have really benefitted from a little explanation somewhere!

Submitted

The fact that you let a placeholder white-greyish disc as the player reminds me of how I roll myself. XD (Anecdote: for my first game jam, I had let it until not long before submitting. That was La Faim d’Elvis.)

As per DABUOYS, I am stuck right at the first Eastern wall… ._. I notice you can dash with space and click-hold on a 1-die button that spawns around the hero, but how to get past?

Advice: you have the right to put explanations in the game page and comments here; I highly recommend you did, so that we can progress in your game and test it thoroughly! I would rather wait for this than cast any uninformed vote (I have absolutely not seen enough to form a relevant opinion).

Submitted

I could not figure out how to get past the intro area. Like Cowdipper said, some tutorial or how to play would have been extremely helpful!

Submitted

Instructions would be pretty useful