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Criteria | Rank | Score* | Raw Score |
Creativity | #913 | 3.565 | 3.565 |
Enjoyment | #1169 | 3.217 | 3.217 |
Overall | #1328 | 3.304 | 3.304 |
Presentation | #2056 | 3.130 | 3.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You stack dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun! I made it all the way to the moon.
Those wild camera rotations though, they need a warning. :-)
Nice concept.
Doesn't seem to be purpose of the dice other then graphic. The numbers don't do anything? Could have been any kind of object I guess.
Would have been nice to have some kind of indication of which way you're going. At some point I thought I was still going up, but then I noticed The red arrow at the bottom of the screen going backwards.
Also nothing happens when I reached the moon, could only go sideways and down from there.
At first I thought you were shown beforehand which blocks you would get, but it seems to be unpredictable. Somehow you don't take any damage either. I don't understand it. Nice tutorial at the beginning, unfortunately it didn't help me.
ah yes unfortunately the number on the dice don't mean anything at the moment in the game, but you are prompted when a block will fall and from what direction based on the green bar above your pointer. The tutorial was a big complaint though from others which is definitely something i'll consider for next year :D
Perhaps you could give it another shot?
Took a few minutes to fully understand what to do. Once I did, it was a lot of fun. Having the different hazards start only after you passed a certain height is an excellent way to ramp difficulty without rushing the player.
Music, SFX, and visuals were all solid, I especially liked the style of the initial tutorial screens
It has a very addicting quality to it - I can see this making a fun mobile game (if you want to go that route with it).
A few pieces of constructive criticism:
Thank you so much for the feedback!
- Determining which way up you are is definitely a problem. I thought I could solve it by having a background (i.e the clouds, planes and city buildings) , but after a certain point the sky is pretty empty and its hard to tell.
- yep the lasers become less hazardous very soon. I added a "deathray" which was a very big laser that you can only avoid by hiding under your own dice as shelter, but the feature broke on release and was buggy :(
- you're supposed to win when you reach the moon, I think I might have made a mistake there woops.
- locking into blocks was something i wanted to do, like in snake, but I never got around to solving the clipping.
Thanks again for the feedback. it means a lot :)
I have actually made an updated version of the game that fixes *most* of these (apart from the clipping), but I can't really share it, because the jam is over :D
I love the way the camera rotates around. It makes for a really fun experience. Cool entry :)
Tutorial is kinda messy but the game is really good and fun to play
Nice game and fun to play, the rotating camera is cool! Unfortunately I have not reached on the moon.
This was incredibly fun and the main mechanic of dice is extremely unique and fun to use. One small thing I would suggest is to warn the player of incoming asteroids sooner because there were many times where I found I couldn't dodge one because my next move was too far away when an asteroid showed up. Overall this game was great and polished.