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A jam submission

Stack itView game page

Stack up your dice to the moon!
Submitted by Ron0Studios — 14 minutes, 30 seconds before the deadline
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Stack it's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#9133.5653.565
Enjoyment#11693.2173.217
Overall#13283.3043.304
Presentation#20563.1303.130

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You stack dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Fun! I made it all the way to the moon.

Those wild camera rotations though, they need a warning. :-)

Submitted

Nice concept.

Doesn't seem to be purpose of the dice other then graphic. The numbers don't do anything? Could have been any kind of object I guess.

Would have been nice to have some kind of indication of which way you're going. At some point I thought I was still going up, but then I noticed The red arrow at the bottom of the screen going backwards.

Also nothing happens when I reached the moon, could only go sideways and down from there.

Submitted

At first I thought you were shown beforehand which blocks you would get, but it seems to be unpredictable. Somehow you don't take any damage either. I don't understand it. Nice tutorial at the beginning, unfortunately it didn't help me.

Developer

ah yes unfortunately the number on the dice don't mean anything at the moment in the game, but you are prompted when a block will fall and from what direction based on the green bar above your pointer. The tutorial was a big complaint though from others which is definitely something i'll consider for next year :D

Perhaps you could give it another shot?

Submitted

Took a few minutes to fully understand what to do. Once I did, it was a lot of fun. Having the different hazards start only after you passed a certain height is an excellent way to ramp difficulty without rushing the player.

Music, SFX, and visuals were all solid, I especially liked the style of the initial tutorial screens

It has a very addicting quality to it - I can see this making a fun mobile game (if you want to go that route with it).

A few pieces of constructive criticism:

  • I did have an issue determining which was was up a couple times. Having a direction indicator of some kind would help a lot here.
  • The lasers stop being much of an obstacle as the speed of the dice blocks ramps up. Maybe the charging time for them should decrease as you continue going higher.
  • I couldn't figure out what to do once I got to the moon. Not sure if I have to go sideways for a while? Maybe I missed something in the tutorial? Not sure.
  • The dice don't seem to serve a purpose beyond acting as building blocks. It may be nice to have the blocks behave differently depending on the number (or maybe forego numbers altogether and use pictures instead).
  • You can lock yourself in to the blocks (which is a good feature), but then you can clip yourself back out of them. maybe this is intended, but it feels a bit unnatural.
Developer

Thank you so much for the feedback!
- Determining which way up you are is definitely a problem. I thought I could solve it by having a background (i.e the clouds, planes and city buildings) , but after a certain point the sky is pretty empty and its hard to tell.

- yep the lasers become less hazardous very soon. I added a "deathray" which was a very big laser that you can only avoid by hiding under your own dice as shelter, but the feature broke on release and was buggy :(

- you're supposed to win when you reach the moon, I think I might have made a mistake there woops. 

- locking into blocks was something i wanted to do, like in snake, but I never got around to solving the clipping. 


Thanks again for the feedback. it means a lot :)

 I have actually made an updated version of the game that fixes *most* of these (apart from the clipping), but I can't really share it, because the jam is over :D

Submitted

I love the way the camera rotates around. It makes for a really fun experience. Cool entry :)

Submitted

Tutorial is kinda messy but the game is really good and fun to play

Submitted

Nice game and fun to play, the rotating camera is cool! Unfortunately I have not reached on the moon.

Submitted

This was incredibly fun and the main mechanic of dice is extremely unique and fun to use. One small thing I would suggest is to warn the player of incoming asteroids sooner because there were many times where I found I couldn't dodge one because my next move was too far away when an asteroid showed up. Overall this game was great and polished.