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Bailout Casino's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #820 | 3.611 | 3.611 |
Presentation | #1251 | 3.500 | 3.500 |
Overall | #1569 | 3.204 | 3.204 |
Enjoyment | #2945 | 2.500 | 2.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It incorporates a randomly updating "betting line" which the player has to bet against.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The game was great, but I didn't completely get the idea! But a good game!
BEST OF LUCK:)
P.S. Check out our game too!
Really cool looks for the game :) It wasn't entirely clear to me how the line was working tho
I really like how you've essentially made a platformer that forces your attention to be constantly split. It feels good to have to be cognizant of your landings, while in most platformers you only care about your takeoff, and then you often just focus on your next jump before you even land. I personally played the levels in a way that I could react to the movements of the line before landing, mostly by saving double jump. I also enjoyed your cute art style!
A bit of a tangent:
Your game is unique enough that it would also be easy to make second game mode that has more of a "gambling" feeling by making 3 changes: Make the line react instantaneously/lag behind or maybe even hide itself right before you land, remove the hints from the level and make it so your bailouts reset back to full each level, but if you ever lose them all you start from level 1. Then at first it feels like a casino game, but it gradually and naturally turns into a memory game. It might evoke feelings of playing in a casino, where at first you are losing, but then you end up "cheating" by counting and remembering cards (read: platforms) ;).
Thanks for the feedback! I'm happy to hear you made good use of the double jump; I definitely intended for people to use it to give themself more time to change their bet.
As for your suggestion: I actually want to add an "investor" mode where you have to trade stock using that line! Hopfully that will spice up the gameplay a little more!
I love the style of the game! I think the line mechanic is a little confusing as it is currently, as I don't think the tells are obvious enough to the player, but it's definitely an interesting concept! Good work!
Thanks for the feedback. Dan really out did himself! It's a shame the tells were not that helpful; they were sort of a pain to add and verify they followed my rules!
If I'm understanding the idea right, I think it's cool and creative, and the art and music is awesome. Either the line mechanic wasn't really working for me, though, or maybe I didn't understand it - I sometimes died upon landing even when it seemed like I was right about where the line would be, and didn't die sometimes when I was wrong.
Thanks for playing! I can verify that the line is technically working; it even has a small forgiveness value! I'm also certain you understand the instructions right; the feedback for making a wrong bet just simply doesn't exist! The forgivness value was probably much too small. Also, the instructions imply that the game checks height at the feet, when really it checks it a little bit higher than that.