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A jam submission

Rollin' To ForgetView game page

One Man's tale of lucky draws and disastrous rolls
Submitted by EPA Productions — 1 hour, 44 minutes before the deadline
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Rollin' To Forget's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#10373.5203.520
Overall#20553.0273.027
Enjoyment#23642.7202.720
Presentation#26832.8402.840

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All features centers around the six sided dice, you're at the mercy of the roll as you fight the dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Slightly confusing. I got bullied by the dice that trapped me in a corner and I didn't roll dice that allowed me to get out.

Submitted

Good stuff!

Submitted(+2)

It can be pretty challenging to keep track of your ever changing rolls as you try to avoid the evil dice, but its a cool concept and its programmed really well!

Submitted

Good idea :)

Submitted(+2)

I did  1025 points! 

At the start I didn't realize that I had to use the wheel mouse, pressing the 4 number was a bit harder. Honestly the game was very challanging because I had to watch numbers that I have and numbers against me. I'm too old for this frenetic game but I appreciated a lot. Maybe a little advise is to increase the time of reroll of dices or reroll only when you shooted all dice

Submitted(+1)

Really interesting idea! So many creative usages of a theme this jam, hah!
Graphics is good and i like mechanics. Though, it gets a bit boring at the times when correct numbers just won't show up. Could be good metaphor about gambling, but gets tiresome when you run around tables, doing nothing, for like 5 or 6 rolls.
Maybe no auto-roll, but manual roll with cooldown? So player can utilize every dice they have and reroll only when there is nothing to throw. Was very frustrating when i finally got correct number, but the dice was behind all other dices and i couldn't get in time to throw it.
(And i would really appreciate stand alone build, because web versions of Unity game run like shit)
Other than those minor issues, great job on this game!

Submitted

I like the idea of this game!

Submitted(+1)

Wow! Very original idea. Like)