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Roll me a Six!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3399 | 2.323 | 3.286 |
Creativity | #3588 | 2.525 | 3.571 |
Overall | #4034 | 2.256 | 3.190 |
Presentation | #4796 | 1.919 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about keeping the dice at 6 and not making it rotate more, by manually rolling it with WASD.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Pretty cool game. Once you manage to figure out what the enemy dice do to you, the game shifts from randomness to skill which I really liked. I also liked the variety of enemy dice and how they keep building up as time goes on. Good job!
Glad you really liked it :)
Quite the unique concept! and its pretty challenging too for sure either way nice game :)
Thank you, glad you thought it was challenging!
I liked the concept! I enjoyed it.
Thankyou!
Interesting idea. Pretty confusing initially, as I kept trying to put the 6 upwards rather than towards me.
Thanks for the feed back :)
Clever idea! Feels like DDR with a new theme, would go well with a good soundtrack. It was a little confusing at the beginning as I wasn't sure which direction was "up" for the 6.
Thanks!