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pillarmonkey

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A member registered Jun 06, 2020 · View creator page →

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You can move back to a previous tile after folding! Bomb density starts at 1 per turn and goes up to 3 per turn. Past that point it definitely started becoming easier in testing, but 3 / turn may even be too many. Thanks for playing!

Thanks for playing! I wanted to use the idea of folding a dice as a central mechanic, so I definitely prioritized keeping that in. I was a little unhappy with how the animations for that turned out -- if I keep working on the game, I might port to a stronger engine so I can represent the folding animations a little better and maybe show the other sides of the dice.

I also think I overestimated the amount of experience people have with nets of cubes, so I wish I had included a brief explanation of what it means to "fold" a dice. Although this may also have been helped by having more accurate visuals.

Wonderful visual style and sound design. Thumping the table to roll the dice felt good the 1st time and the 100th time. The gameplay itself is a little simplistic, but I'm sure you're aware of that. Nice job!

Super clever gameplay loop! I loved the two-rerolls -> one-reroll pattern. I would've liked a way to reference the rules in game, but that's a small nitpick. The character designs and visual design are great. Love it!

Blender animation can be skipped with Z! Thanks for playing :)

Really clever game, love the visuals! I love that the choice of dice upgrades actually has an immediate impact on the gameplay. The different goals in each level were great as well. I love that it isn't obvious what the best line is to score -- feels important to hunt for something good. One of my faves :) Nice job!!

Awesome visual design. The card art is really really great, and the hand is hilarious. The gameplay feels a little clunky, but there's some really good ideas in there. I love the risk/reward of moving vs rolling first. Nice job!

Fun game! Very good idea to have the attacks / heals affect both friends and foe. Loved the strategies that came up with knowing which enemy would attack who, although a visual indicator might be useful. Confused enemies don't seem to ever unconfuse themselves, as well. The character designs are wonderful. Nice job!

Fun game with great visual style! Took me a couple of minutes to get it - the slot machines look a little bit like a snorkel helmet at first. Once you get the rules, though, it's a great little platformer that really encourages reexploration of the same rooms. It would be very fun in the context of a game with larger objectives. There's definitely a ton to work with here if you want to expand this idea. Nice job!

Great visual  and sound design. The indicators for adjacent tiles definitely helps the UX a lot. On the levels with two dice, you can move one while the other is stuck in an animation, which is probably unintended. Nice job!

Fun little arena-based game. The dice bouncing seems to reverse their direction completely, but they should probably only reverse in the direction perpendicular to the wall so that they can move around the map a bit more. The music is great, and I loved the catching animation. Nice job!

Neat game. A rolling animation would go a long way for the UX, but there's definitely a kernel of a really fun arena-based game here. The controls feel quite clunky at times, jumping two tiles or not reacting to presses. I was a little confused about the net in the top right, as it didn't seem to react to any of my movement. Nice job!

Fun game! The minimalist art style does very well here, and the sound is great. I feel like each hit should demote the enemy one rank, instead of just doing nothing sometimes? Nice job!

Great atmosphere! I think you can start with the harder challenges (=2, etc) earlier, the first 3 minutes weren't very interesting. Once it picks up and you need to start using the tools, it's quite fun! Nice job :)

That's so kind, thank you! All credit goes to my brother for the art, although I did make the random cloud generation :-)

Awesome art and theme! A little tutorial or description would benefit the player a lot, but once you figure out the goal it's quite unique and fun. Nice job!

Great visuals and sound! Might be nice to have all the dice options listed as a reference at the top, flipping through the options isn't very interesting gameplay. Nice job!

Great sound and art style. I agree that the isometry confused me at times, but not terribly so. I wonder if mouse controls would be clearer. Having two dice at times is a fun upgrade from similar puzzle games. Nice job!

Love the visual style you went with. Sorry you ran out of time, but there's definitely a good base here if you want to expand on it! I'd consider making the movement a little quicker? Happy to find another Pico-8 game :-)

Love the visuals! The intro animation is especially wonderful. Would be nice if there were more indicators of your dice orientation, I found myself guessing for most of the puzzles.

Fun short game! I agree with some of the other commenters that it would be nice to know where you're going next. Alternatively, just give the player some invulnerability each time they teleport. Nice job!

Sound design and UX is great! I wish there was a little more content and upgrades, given that the game is mechanically a little simplistic. Still, a very fun game. One nice QOL feature (or upgrade!) would be dragging over dice to roll them, so you don't have to click each time. Nice job!

Much prefer the simple incrementing to the "realistic" geometry that other games do for the rolling die. Some clever parity ideas with even/odd numbers arise as well. Another +1 for the aesthetics, love the slightly moving, sketch-like lines. Good job!

The music and sound are great. The slot machine enemy has an awesome design. I agree with the other comments that the game doesn't change much from fight to fight -- the differences in dice don't substantially change the gameplay. I love how the dice fill up the pit over the course of the fight -- I wonder if that could be implemented into the gameplay mechanically somehow. Nice job!

Thank you!

Thank you so much! The net diagram was definitely considered, but I decided it would be a little too cramped. If I keep working on it, I'll probably find a way to make it work.

Clever game! The upgrades are all very nice and tangible, and the loop itself is compelling. Sometimes dice get stuck on top of one another, which can be a little annoying. The music is great too and matches the theme of the game well. I got 21!

Clever puzzles! The x-ray feature is a nice QOL upgrade over similar games. The artstyle is simple but clean. Good job!

It's a really cool idea to have the player's upgrades be based on the roll of the dice. I wonder if it might be more interesting to roll the dice first, and then choose where to put them? Just a thought.

The different gun types were all really interesting, nice job making them all feel unique and fun to play with.

The character design is top notch, I loved seeing how my appearance changed each round. Nice job!

Clever idea for a game! I agree with the other people that it's a bit much to do both actions simultaneously. Maybe flip between the two as time goes on? The art looks great, but it would be nice to have some sort of rolling animation for the dice. Nice job!

Firstly, the music is incredible. The game is a great base with quite a few clever ideas, but definitely feels a little bit like a prototype. I loved the animations for the dice rolling, but the lack of other animations made it hard to tell who was damaged by who. Would love to see a bigger game come out of this! Nice job!

So insanely good. Not too much information as to overload the players, but enough that its always engaging. The different enemy types are very unique, and the condition for getting new dice is cleverly simple. Nice job!

Clever puzzle mechanic! Really requires you to learn the geometry of the dice. The controls are a little clunky, and it's not immediately intuitive how the different actions work. Fun once you figure it out though!

Clever concept, great execution! The choice of dice each turn was a good idea, just to give the player a few more choices each turn. I played it with the computer (who I trounced), but it would be fun to play on a piece of paper with friends. It'd add a nice bit of replayability if the castles got placed randomly, or perhaps by the players.

Clever idea! It doesn't feel like there's any room for strategy in combat-- I just flip every coin each time. The character designs are wonderful.

Fun game! I love the scoring system -- compared to some puzzle games, it's a much more forgiving way of rewarding the player that knows how the dice will roll.

Fun game! The dice facts are fun and appreciated. I'm not sure I totally buy that it fits the theme -- the dice don't seem to do any rolling. With that said, it's a great experience with clever puzzles.

Clever idea! The graphics are a little cluttered, and I sometimes didn't know which direction I would go on a certain row. Maybe some sort of arrow would help for visual clarity. Good job!

The animations and sound design are incredible! The game just feels great to play, and the QOL features (shift to preview) are much appreciated when compared to some of the games w similar designs. I like that every move changes the board, not just certain "checkpoints" like similar puzzle games. Nice job!

The graphics and music are top notch! The narrative is clever, too. Agree with the other comment that the solution for the puzzles often times boils down to guess and check. Nice job!