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Quantum Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1766 | 3.222 | 3.222 |
Overall | #3104 | 2.630 | 2.630 |
Presentation | #3317 | 2.556 | 2.556 |
Enjoyment | #4004 | 2.111 | 2.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Quantum Dice is a game about rolling dice in order to stop and reverse the split timelines caused by the quantum uncertainty of rolling dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The concept for this seemed super interesting, but I was left pretty confused on what to actually do. The idea is definitely super interesting though.
I liked the visuals and the music. The UI art could be better, but overall pretty good for a jam game. Good job!
This game is quite difficult, yet still extremely fun and enjoyable... Nice work!
This game goes hard
Glad you liked it!
Quite an odd game...
Conceptually, I found it really appealing and was utterly drawn to it. But after playing it... Something in the execution feels kinda off.
I reckon it's confusing to play mostly because it provides almost zero feedback when you're on the right track. And some dice appear to show a number, when really they are unrolled.
As other people have said, an idea with quite some potential, but it falls a little short.
Thanks for the feedback. The dice are rolled based on what "timeline" they are in so rolling one die in a timeline is equivalent to rolling them all in that timeline. Sorry if this was confusing. The unrolled dice are the ones with random rotation (not sitting flat). Hope this helps and thanks for playing!
Yeah, I figured it out eventually after some testing. But regardless, sometimes the random rotation was so subtly different from a true number, that I'd be sitting there staring, wondering why the timelines hadn't halved.
Great idea with a lot of potential. The only problem is there is no tutorial and it's really confusing. So I have no idea if this game is all about luck or are there any strategies, but I think you would learn a lot out of this game as the developer. So I hope this helps :)
Yeah I definitely learned a lot. The game is a mix of both luck and strategy. My advice for strategy would be to try and roll dice to numbers that are already rolled on multiple other timelines so you can "synchronize" all the timelines and reverse a split quicker. Then, pick a new number and try to roll all the dice to that number to reverse another split (until you reach one timeline and you win). Thanks for playing, I appreciate the feedback!
Quite unique gameplay or idea for sure! It was pretty challenging but i did manage to keep myself from not going more than 2x2 :) which itself isnt that good ahha
I have trouble understanding what's happening in the game. I had 4 timelines and all the dice were the same value, but nothing happened. But nothing happened even when I changed their values so they don't match. I think the concept would be cool, but either it's not working properly, or I'm missing something, unfortunately.
The timelines only decrease by half if all the dice have the same value. To converge the timelines again, you need to switch all the dice to a different number than the last until you get back to one timeline. Sorry that this wasn't clear, I updated the game page with the rules.